Combat: Difference between revisions

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Now on to the next enemy, an adventurer's job is never finished!
Now on to the next enemy, an adventurer's job is never finished!
== Rolling Damage ==
The Epic Path rules make it pretty common for high level characters to have damage rolls involving a LOT of dice. In order to prevent 5-minute lulls in combat while the rogue adds up all thirty of her d6's, we offer the following optional rule:  Players can always take average on as many damage dice as they wish.
We suggest that an even number of dice be selected for averaging, so that rounding (down) doesn't penalize the player's potential damage. For example, if you are rolling 21d6 damage, you could roll 10 dice and average 11 dice, for a roll of 10d6+38 (38.5 round down). Or you could roll 9 dice and take average on 12 dice, for a roll of 9d6+42. Of course, you could also just take the average of 73 (73.5 round down) for all 21d6, but most people like to roll at least ''some'' dice.
Players using weapons with the brutal quality add +1 to the normal damage for their die size, not to exceed maximum. Thus, a cruciate mace, dealing a d10 with the brutal quality, has an average of 6.0 on the die, instead of 5.5. There are three feats which modify the brutal quality, Improved Brutality, Greater Brutality and Epic Brutality.  The first two add another .5 to the average result of the die. Thus, a [[1-Hand_Melee_Weapons#Cruciate_Mace|Cruciate Mace]] with Greater Brutality deals an average of 5.5 + .5 (Brutal) + .5 (Improved Brutality) + .5 (Greater Brutality) for a whopping average of 7.0 on each damage die rolled.  Epic Brutality always maximizes all your brutal dice.


==Time Taken==
==Time Taken==

Revision as of 17:14, 15 July 2017