Combat: Difference between revisions

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Players using weapons with the brutal quality add +1 to the normal damage for their die size, not to exceed maximum. Thus, a cruciate mace, dealing a d10 with the brutal quality, has an average of 6.0 on the die, instead of 5.5. There are three feats which modify the brutal quality, Improved Brutality, Greater Brutality and Epic Brutality.  The first two add another .5 to the average result of the die. Thus, a [[1-Hand_Melee_Weapons#Cruciate_Mace|Cruciate Mace]] with Greater Brutality deals an average of 5.5 + .5 (Brutal) + .5 (Improved Brutality) + .5 (Greater Brutality) for a whopping average of 7.0 on each damage die rolled.  Epic Brutality always maximizes all your brutal dice.
Players using weapons with the brutal quality add +1 to the normal damage for their die size, not to exceed maximum. Thus, a cruciate mace, dealing a d10 with the brutal quality, has an average of 6.0 on the die, instead of 5.5. There are three feats which modify the brutal quality, Improved Brutality, Greater Brutality and Epic Brutality.  The first two add another .5 to the average result of the die. Thus, a [[1-Hand_Melee_Weapons#Cruciate_Mace|Cruciate Mace]] with Greater Brutality deals an average of 5.5 + .5 (Brutal) + .5 (Improved Brutality) + .5 (Greater Brutality) for a whopping average of 7.0 on each damage die rolled.  Epic Brutality always maximizes all your brutal dice.
== Saving Throws ==
Many bad things can happen to you during an Epic Path combat, but many of them will allow you a chance to mitigate just how bad it really is.  This is where 'saving throws' come into play.  A saving throw means your character is taking a last ditch 'thing' to avoid the worst of the badness.  This might involve dodging and ducking furiously to escape a blast of fire (a Reflex save), mustering your determination and steely resolve to struggle no matter what (a Will save), or just being THAT TOUGH that you just grit your teeth and tank the daylights out of that bad thing (a Fortitude save.)
Saving throws are developed during character creation, and you can get all sorts of buffs and adders to them.  In all cases, a saving throw lets you make a last-ditch D20 roll, with your modifiers added, against a Difficulty Class (DC).  The saving throw DC's are defined for all effects that grant a save, and the general numbers are all listed at [[Skills,_Saves_and_Ability_Checks#Save_DC.27s | this page]].


==Time Taken==
==Time Taken==

Revision as of 00:26, 8 August 2017