Combat Expertise (Feat): Difference between revisions

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''Go back to [[ Reese's Campaign ]] page.''
''Go back to [[ Reese's Campaign ]] page.''<br>
 
''Go back to [[ Combat Feats ]] page.''
''Go back to [[ Combat Feats ]] page.''


 
== Combat Expertise (Combat) ==
 
; Combat Expertise (Combat)


You can increase your defense at the expense of your accuracy.
You can increase your defense at the expense of your accuracy.


Prerequisite: Int 13.
; Prerequisite: Int 13.
 
; Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
 
 
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Revision as of 02:09, 22 July 2014

Go back to Reese's Campaign page.
Go back to Combat Feats page.

Combat Expertise (Combat)

You can increase your defense at the expense of your accuracy.

Prerequisite
Int 13.
Benefit
You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.