Combat Medic (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Teamwork Feats]][[Category:Skill Feats]][[Category:Heal Skill]]
| Category=[[Category:Teamwork Feats]][[Category:Skill Feats]][[Category:Heal Skill]][[Category:Intrepid Tier (6-10)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
| Flavor=You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Heal]] 5 ranks
| Prerequisites|Level 6, [[Heal]] 5 ranks
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


| Benefit=Whenever you use Heal to provide first aid, treat caltrop wounds, treat bleeds, bruised, or ruptured conditions, or treat poison conditions on an ally who also has this feat, you provoke no attacks of opportunity, and can take 10 on the check.  In all cases, allies that are paralyzed, stunned, unconscious, or cannot otherwise act still count for the purposes of this feat.
| Benefit=Whenever you use the [[Heal]] skill on an ally who also has this feat, whether to provide first aid, treat caltrop wounds, treat bleeds, bruised, or ruptured conditions, or treat poison conditions, you provoke no attacks of opportunity, and you can take 10 on the check, even in the middle of combat.  In all cases, allies who also have this feat that are paralyzed, stunned, unconscious, or cannot otherwise act still count for the purposes of this feat.
 
'''Special''': You may [[Heal#Treat_Injuries | Treat Injuries]] during combat using this feat as a standard action, rather than taking a full hour.  This also provokes no attacks of opportunity and you may take 10 on this check.  Treating Injuries in this way counts as a source of instantaneous healing.


'''Special:''' This is a Teamwork feat.
'''Special''': You may [[Heal#Treat_Injuries | Treat Injuries]] during combat using this feat as a [[standard action]], rather than taking a full hour, as long as your target also has this feat.  This provokes no attacks of opportunity, and you may take 10 on this check.  Treating Injuries in this way counts as a source of [[instantaneous healing]].


{{Teamwork}}


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|May take 10 and not provoke attacks of opportunity when using Heal
| ShortDesc|May take 10 and not provoke attacks of opportunity when using [[Heal]] Skill
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 16:27, 17 November 2020


You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.

Prerequisites: Level 6, Heal 5 ranks

Benefit: Whenever you use the Heal skill on an ally who also has this feat, whether to provide first aid, treat caltrop wounds, treat bleeds, bruised, or ruptured conditions, or treat poison conditions, you provoke no attacks of opportunity, and you can take 10 on the check, even in the middle of combat. In all cases, allies who also have this feat that are paralyzed, stunned, unconscious, or cannot otherwise act still count for the purposes of this feat.

Special: You may Treat Injuries during combat using this feat as a standard action, rather than taking a full hour, as long as your target also has this feat. This provokes no attacks of opportunity, and you may take 10 on this check. Treating Injuries in this way counts as a source of instantaneous healing.

Note: This is a Teamwork Feat, meaning it does nothing unless you and at least one other member of your party each possess this feat.