Common Blue Dragon: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 58: Line 58:
{{:Dragons}}
{{:Dragons}}


: While the physical appearance of the dragon is the easiest means of distinguishing them from one another, a dragon's coloration isn't a drab monochrome. Blue dragons, for example, have vivid yellow abdomens, and frequently have stripes of yellow, outlined in black on their backs. In all cases, they are strongly associated with the powers of electricity. Blue dragons can be found nearly anywhere, though they seem to favor lakes, deserts, glaciers, high mountains, and the occasional active volcano.
While the physical appearance of the dragon is the easiest means of distinguishing them from one another, a dragon's coloration isn't a drab monochrome. Blue dragons, for example, have vivid yellow abdomens, and frequently have stripes of yellow, outlined in black on their backs. In all cases, they are strongly associated with the powers of electricity. Blue dragons can be found nearly anywhere, though they seem to favor lakes, deserts, glaciers, high mountains, and the occasional active volcano.


: Blue dragons are like forces of nature, summoning storms and lightning whenever they engage in conflict.  They are highly volatile creatures, fiercely defending territory, even if they've only recently moved into it, and taking umbrage at the least of slights. Blue dragons rarely occupy territory near civilization, either because they happen to settle in an uninhabited area or because any civilization unfortunate enough to be nearby when a blue dragon settles doesn't remain intact for long.
Blue dragons are like forces of nature, summoning storms and lightning whenever they engage in conflict.  They are highly volatile creatures, fiercely defending territory, even if they've only recently moved into it, and taking umbrage at the least of slights. Blue dragons rarely occupy territory near civilization, either because they happen to settle in an uninhabited area or because any civilization unfortunate enough to be nearby when a blue dragon settles doesn't remain intact for long.
   }}</onlyinclude>
   }}</onlyinclude>


Line 547: Line 547:
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->


| Ability-1-Action-Required =  
| Ability-1-Action-Required = Standard Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 590: Line 590:
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-2-Action-Required =  
| Ability-2-Action-Required = Standard Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 599: Line 599:
| Ability-2-Description = As a standard action, the common blue dragon can breathe a beam of lightning in a line 60 feet long, dealing {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage and inflicting the [[Blind]] condition on anyone in the path. Targeted creatures which succeed on a Reflex save, DC {{Save-DC}}, are [[Dazzled]] instead of being blinded, and take only half damage. The line is 5 feet wide, and can only travel in straight lines, though it may begin from any one square of the dragon's space, and extends for 120 feet.   
| Ability-2-Description = As a standard action, the common blue dragon can breathe a beam of lightning in a line 60 feet long, dealing {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage and inflicting the [[Blind]] condition on anyone in the path. Targeted creatures which succeed on a Reflex save, DC {{Save-DC}}, are [[Dazzled]] instead of being blinded, and take only half damage. The line is 5 feet wide, and can only travel in straight lines, though it may begin from any one square of the dragon's space, and extends for 120 feet.   


::* '''Line Attacks'''
* '''Line Attacks'''
:: 
 


: In addition, the beam of lightning lingers for the remainder of the encounter, effectively creating a wall of lightning.  This wall is so bright that it grants total concealment (50% miss chance) to any creature attempting to target a creature on the other side of the wall using a visual-based sense.  Creatures can target anyone standing in the wall without penalty.  Blue dragons are unaffected by the concealment provided by the wall's brightness, and suffer no penalties for targeting creatures on the other side of a wall.
In addition, the beam of lightning lingers for the remainder of the encounter, effectively creating a wall of lightning.  This wall is so bright that it grants total concealment (50% miss chance) to any creature attempting to target a creature on the other side of the wall using a visual-based sense.  Creatures can target anyone standing in the wall without penalty.  Blue dragons are unaffected by the concealment provided by the wall's brightness, and suffer no penalties for targeting creatures on the other side of a wall.


: Any creature entering a space containing the wall of lightning takes {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage for each square they enter (the blue dragon is immune to this effect, since they are immune to lightning damage).
Any creature entering a space containing the wall of lightning takes {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage for each square they enter (the blue dragon is immune to this effect, since they are immune to lightning damage).


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
Line 640: Line 640:
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-3-Action-Required =  
| Ability-3-Action-Required = Standard Action 1/Day
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 649: Line 649:
| Ability-3-Description = Once per day as a free action, the dragon can exude its Terrible Majesty upon all enemy creatures within 100 feet of the dragon's space, causing the space beneath those enemies to become temporarily charged with galvanic electricity.  Terrible Majesty requires line of sight, but does not require line of effect.  The patches of galvanized ground persist until the start of the dragon's next turn, and may be used as destination spaces for the dragon's Ride the Lightning power.   
| Ability-3-Description = Once per day as a free action, the dragon can exude its Terrible Majesty upon all enemy creatures within 100 feet of the dragon's space, causing the space beneath those enemies to become temporarily charged with galvanic electricity.  Terrible Majesty requires line of sight, but does not require line of effect.  The patches of galvanized ground persist until the start of the dragon's next turn, and may be used as destination spaces for the dragon's Ride the Lightning power.   


: Affected enemy creatures must make a Will save, DC {{Save-DC}}, or they gain the [[Trembling]] condition for the rest of the encounter, and they suffer {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage from the galvanized ground.  Creatures that succeed on the saving throw instead gain the [[Nervous]] condition until the end of their next turn, and take only half damage from the galvanized terrain.
Affected enemy creatures must make a Will save, DC {{Save-DC}}, or they gain the [[Trembling]] condition for the rest of the encounter, and they suffer {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage from the galvanized ground.  Creatures that succeed on the saving throw instead gain the [[Nervous]] condition until the end of their next turn, and take only half damage from the galvanized terrain.


: Neither the Trembling nor Nervous conditions can be prematurely ended by moving further away from the dragon; they must either be allowed to expire as described above, or cured through some other means.
Neither the Trembling nor Nervous conditions can be prematurely ended by moving further away from the dragon; they must either be allowed to expire as described above, or cured through some other means.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
Line 687: Line 687:
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-4-Action-Required =  
| Ability-4-Action-Required = Free Action at Beginning of Encounter
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 730: Line 730:
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-5-Action-Required =  
| Ability-5-Action-Required = Swift Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
Line 739: Line 739:
| Ability-5-Description = As a swift action, the common blue dragon can instantly teleport to any space which contains a lightning or electricity effect (such as the blue dragon's breath weapon, or the Living Breath Weapon's Ball Lightning attacks).  The space they teleport to must be unoccupied enough for the dragon's entire space to fit without overlapping an obstacle or creature.  As long as any single square within their destination space contains a lightning effect, the dragon can use this power to move there.
| Ability-5-Description = As a swift action, the common blue dragon can instantly teleport to any space which contains a lightning or electricity effect (such as the blue dragon's breath weapon, or the Living Breath Weapon's Ball Lightning attacks).  The space they teleport to must be unoccupied enough for the dragon's entire space to fit without overlapping an obstacle or creature.  As long as any single square within their destination space contains a lightning effect, the dragon can use this power to move there.


:Furthermore, the dragon's arrival at the destination square triggers a powerful thunderclap, dealing {{Special-Swift-Dmg}} points of {{dmg|sonic}} damage to any creature within 20 feet of the dragon's space, and knocking those creatures [[Prone]]. Affected creatures who succeed on a Fort save, DC {{Save-DC}}, take only half damage and are not knocked prone.
Furthermore, the dragon's arrival at the destination square triggers a powerful thunderclap, dealing {{Special-Swift-Dmg}} points of {{dmg|sonic}} damage to any creature within 20 feet of the dragon's space, and knocking those creatures [[Prone]]. Affected creatures who succeed on a Fort save, DC {{Save-DC}}, take only half damage and are not knocked prone.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
Line 1,347: Line 1,347:
| CombatTactics = Blue dragons are combative by nature, because they are extremely dangerous foes.  They are smart, they are foul-tempered, and they play to win.
| CombatTactics = Blue dragons are combative by nature, because they are extremely dangerous foes.  They are smart, they are foul-tempered, and they play to win.


: A favored tactic of blue dragons is to spend an action point at the start of their turn to use their Breath Weapon, spend a swift action to use Ride the Lightning to put themselves adjacent to a character that looks delicate (dealing sonic damage and potentially knocking them prone), and then using their standard and move actions to make a full attack action.  This chain of attacks will almost certainly reduce a wizard or rogue from fresh to dead in one round.  Yikes!  Luckily, characters at this level probably have access to some quality resurrection abilities, so they'll get over it.  Assuming the rest of them survive the encounter.
A favored tactic of blue dragons is to spend an action point at the start of their turn to use their Breath Weapon, spend a swift action to use Ride the Lightning to put themselves adjacent to a character that looks delicate (dealing sonic damage and potentially knocking them prone), and then using their standard and move actions to make a full attack action.  This chain of attacks will almost certainly reduce a wizard or rogue from fresh to dead in one round.  Yikes!  Luckily, characters at this level probably have access to some quality resurrection abilities, so they'll get over it.  Assuming the rest of them survive the encounter.


: Blue dragons may also have one or more [[Living Breath Weapon]]s nearby, as henchmen (depending on the size of the party, or how much the GM wants to ramp up the encounter's difficulty).  Blue dragons can use their living breath weapons to give them even more options for their Ride the Lightning ability, making it very difficult to predict where a blue dragon will be on the battlefield at any give moment.
Blue dragons may also have one or more [[Living Breath Weapon]]s nearby, as henchmen (depending on the size of the party, or how much the GM wants to ramp up the encounter's difficulty).  Blue dragons can use their living breath weapons to give them even more options for their Ride the Lightning ability, making it very difficult to predict where a blue dragon will be on the battlefield at any give moment.


: Blue dragons rarely run from an encounter with bad odds. Where all dragons are generally arrogant about their status as the top of the food chain, blue dragons take this to a whole new level, believing that they can turn any situation to their favor by sticking it out.
Blue dragons rarely run from an encounter with bad odds. Where all dragons are generally arrogant about their status as the top of the food chain, blue dragons take this to a whole new level, believing that they can turn any situation to their favor by sticking it out.





Revision as of 16:01, 30 March 2021