Common Blue Dragon: Difference between revisions
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[[Image:Blue_Dragon_1.png|384px|right|xx]] | [[Image:Blue_Dragon_1.png|384px|right|xx]] | ||
== Dragon, Common Blue (CR 14) == | == Dragon, Common Blue (CR 14; Threat Role) == | ||
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | ||
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[[Image: | [[Image:Living_Breath_Weapon_1.png|384px|right|xx]] | ||
== | == Living Breath Weapon (CR 14; Henchman Role) == | ||
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | ||
Revision as of 17:11, 19 May 2015
Dragon, Common Blue (CR 14; Threat Role)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
General
CR 14 Hit Dice 20
XP 38,400
<alignment> <size> <racial keyword>
Init +6; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +21
Defense
AC 36, touch 21, flat-footed 32 (+9 armor, +4 dex, +6 natural, +7 deflection)
hp 315
Fort +17, Ref +13, Will +13 <swap as needed; only one strong save>
Aura -
SR - <24, if any>
Special Defenses -
Immunities -
Weaknesses -
Offense
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +19 (2d8+10/19-20x2)
- or: Single Melee Bite +19 (2d8+17/x2)
Full Melee 3x <melee weapon> +19 (2d8+10/19-20x2)
- or: Full Melee Bite +19 (2d8+17/x2), 2x Claws +19 (2d6+6/x2)
Ranged <optional ranged attack> +19 (2d8+10/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
Statistics
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +14; CMB +23; CMD 31
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
Special Abilities
<special abilities should have a save DC 22>
<special attack damage (standard action): 7d6+1>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+3>
- <ability name>
<ability description>
- <ability name>
<ability description>
Treasure
sell value of approximately 13,750 gp
Combat Tactics
<describe typical actions taken during combat here>
_____
Living Breath Weapon (CR 14; Henchman Role)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
General
CR 14 Hit Dice 20
XP 38,400
<alignment> <size> <racial keyword>
Init +6; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +21
Defense
AC 36, touch 21, flat-footed 32 (+9 armor, +4 dex, +6 natural, +7 deflection)
hp 315
Fort +17, Ref +13, Will +13 <swap as needed; only one strong save>
Aura -
SR - <24, if any>
Special Defenses -
Immunities -
Weaknesses -
Offense
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +19 (2d8+10/19-20x2)
- or: Single Melee Bite +19 (2d8+17/x2)
Full Melee 3x <melee weapon> +19 (2d8+10/19-20x2)
- or: Full Melee Bite +19 (2d8+17/x2), 2x Claws +19 (2d6+6/x2)
Ranged <optional ranged attack> +19 (2d8+10/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
Statistics
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +14; CMB +23; CMD 31
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
Special Abilities
<special abilities should have a save DC 22>
<special attack damage (standard action): 7d6+1>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+3>
- <ability name>
<ability description>
- <ability name>
<ability description>
Treasure
sell value of approximately 13,750 gp
Combat Tactics
<describe typical actions taken during combat here>