Concussive Spell (Feat): Difference between revisions

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{{Template:Feats


|Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]
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|Flavor=You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
|Flavor=You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.

Revision as of 13:59, 1 October 2019


change to belt item, change damage type to uncommon, physical chosen at time item purchased


You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.

Prerequisites: Caster Level 5

Benefit: A concussive spell causes creatures that take damage from a spell that has the sonic descriptor to take a -2 penalty on attack rolls, saving throws, skill checks, ability checks, concentration checks, and defensive casting checks until the end of the combat. A concussive spell only affects spells with the sonic descriptor.

Level Increase: +2 (A concussive spell uses up a spell slot two levels higher than the spell's actual level.)