Concussive Spell (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "}}</onlyinclude> |Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> |Benefit") |
||
Line 14: | Line 14: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| | |||
}}</onlyinclude> | |||
|Benefit= A concussive spell causes creatures that take damage from a spell that has the sonic descriptor to take a -2 penalty on attack rolls, saving throws, skill checks, ability checks, concentration checks, and defensive casting checks until the end of the combat. A concussive spell only affects spells with the sonic descriptor. | |Benefit= A concussive spell causes creatures that take damage from a spell that has the sonic descriptor to take a -2 penalty on attack rolls, saving throws, skill checks, ability checks, concentration checks, and defensive casting checks until the end of the combat. A concussive spell only affects spells with the sonic descriptor. |
Latest revision as of 20:03, 13 February 2020
change to belt item, change damage type to uncommon, physical chosen at time item purchased
You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Prerequisites: Caster Level 5
Benefit: A concussive spell causes creatures that take damage from a spell that has the sonic descriptor to take a -2 penalty on attack rolls, saving throws, skill checks, ability checks, concentration checks, and defensive casting checks until the end of the combat. A concussive spell only affects spells with the sonic descriptor.
Level Increase: +2 (A concussive spell uses up a spell slot two levels higher than the spell's actual level.)