Conjure Deadfall (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[conjuration]]
| School|[[Conjuration]]
}}</onlyinclude> (creation)
}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[standard action]]
| CastTime|Standard
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
| Components|V, S, M
}}</onlyinclude> (fistful of [[mithril]] tacks)
}}</onlyinclude> (A fistful of finely made tacks, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|medium (100 ft. + 10 ft./level)
| Range|Medium
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|see text
| Target|{{targets|aoe}}, within a 5x5 square space
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|one spiked, falling block
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[REFL]] negates (see text)
| Save|ReflHalf
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
}}</onlyinclude>


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|No
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = ''You conjure a large metal cube covered in sharp spikes.''
| Description = The syllables of this spell seem to ring and gong most strangely, as you conjure into existence a large metal plate covered in sharp spikes, which then drops onto your targets. The conjured plate will conform to any Blocked squares, so it may appear with 'holes' or odd-shapes to fit in strange areas, but it will never 'stretch', it only grows smaller to conform to an area.


:If you conjure the block so that it appears in midair, it immediately plummets downward onto all creatures below it. When you cast this spell, you select the size of the square area you wish it to affect. If you choose to create a deadfall over a single 5-foot square, the block deals 1d6 points of [[Bludgeoning Damage]] per [[caster level]] (maximum 15d6) to each creature in the area. A deadfall over a 10-foot square deals 1d6 points of Bludgeoning Damage per 2 caster levels (maximum 7d6), a deadfall over a 15-foot square deals 1d6 points of Bludgeoning Damage per 3 [[caster level]]s (maximum 5d6), and so on, to a maximum size of a 25-foot square. Only creatures that are on the outer edge of the area affected by a ''Conjure Deadfall'' spell can attempt [[REFL]] saves to avoid the effect; creatures whose space does not touch the edge of the deadfall do not receive a save.
:When you conjure the plate it immediately plummets downward onto all creatures below it. All creatures in the 5x5 affected area, wholly or partially, suffer {{circle|4}} of {{dmg|crushing}}. Affected creatures may make a saving throw as detailed above to take half damage. Note that this damage is inflicted by a conjured object, and thus bypasses Spell Resistance, even though the metal plate vanishes in mere instants after the damage is inflicted.


:In order to deal damage, the ''Conjured Deadfall'' must start at least 10 feet above the tallest creature in the area to be affected. A ''Conjured Deadfall'' is as tall as it is wide, and the spell fails if you attempt to ''Conjure Deadfall'' in an area already occupied by a creature or object (including the ceiling). Regardless, a deadfall conjured by this spell disappears as soon as it deals damage or strikes the ground.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You conjure a large metal cube covered in sharp spikes.
| ShortDesc|You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 13:35, 30 September 2019

Level: Sorcerer/Wizard 4
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A fistful of finely made tacks, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: all creatures in target area (friend or foe), within a 5x5 square space
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

The syllables of this spell seem to ring and gong most strangely, as you conjure into existence a large metal plate covered in sharp spikes, which then drops onto your targets. The conjured plate will conform to any Blocked squares, so it may appear with 'holes' or odd-shapes to fit in strange areas, but it will never 'stretch', it only grows smaller to conform to an area.
When you conjure the plate it immediately plummets downward onto all creatures below it. All creatures in the 5x5 affected area, wholly or partially, suffer (Circle 4 damage): 1d6+1 points of damage per character level (max 12d6+12 at character level 12) of crushing (physical, common). Affected creatures may make a saving throw as detailed above to take half damage. Note that this damage is inflicted by a conjured object, and thus bypasses Spell Resistance, even though the metal plate vanishes in mere instants after the damage is inflicted.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30