Consecrate (Spell): Difference between revisions

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| Description = This spell blesses an area with [[positive energy]]. The DC to resist a [[positive energy]] [[Channel Divinity (Su)]] within this area gains a +3 [[Sacred Bonus]]. Every [[Undead]] creature entering a ''Consecrated'' area suffers minor disruption, suffering a -1 penalty on [[attack roll]]s, damage rolls, and saves. Undead cannot be created within or [[summon]]ed into a ''Consecrated'' area. If the ''Consecrated'' area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 Sacred Bonus to [[positive energy]] [[Channel Divinity (Su)]] DCs, -2 penalties for Undead in the area).
| Description = This spell blesses an area with [[positive energy]]. The DC to resist a [[positive energy]] [[Channel Divinity (Su)]] within this area gains a +3 [[Divine Bonus]]. Every [[Undead]] creature entering a ''Consecrated'' area suffers minor disruption, suffering a -1 penalty on [[attack roll]]s, damage rolls, and saves. Undead cannot be created within or summoned into a ''Consecrated'' area. If the ''Consecrated'' area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 Divine Bonus to [[positive energy]] [[Channel Divinity (Su)]] DCs, -2 penalties for Undead in the area).


: You cannot ''Consecrate'' an area with a similar fixture of a deity other than your own patron. Instead, the ''Consecrate'' spell [[curse]]s the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to Undead, as given above.
: You cannot ''Consecrate'' an area with a similar fixture of a deity other than your own patron. Instead, the ''Consecrate'' spell [[cursed|curse]]s the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to Undead, as given above.


: ''Consecrate'' [[counter]]s and [[dispel]]s [[Desecrate (Spell)]].
: ''Consecrate''s and [[dispel]]s [[Desecrate (Spell)]].


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Latest revision as of 16:49, 3 May 2019

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Template:Spell

| Alchemist=

| Bard=

| Cleric=2

| Druid=

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=

| School=Evocation

| CastTime=Standard

| Components=V, S, M/DF (a vial of Holy Water and 25 gp worth of silver dust)

| Range=Close

| Target=20-ft.-radius emanation

| Duration=2 hours/lvl

| Save=none

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=no

| Description = This spell blesses an area with positive energy. The DC to resist a positive energy Channel Divinity (Su) within this area gains a +3 Divine Bonus. Every Undead creature entering a Consecrated area suffers minor disruption, suffering a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a Consecrated area. If the Consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 Divine Bonus to positive energy Channel Divinity (Su) DCs, -2 penalties for Undead in the area).

You cannot Consecrate an area with a similar fixture of a deity other than your own patron. Instead, the Consecrate spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to Undead, as given above.
Consecrates and dispels Desecrate (Spell).

| ShortDesc=Fills area with positive energy, weakening Undead.

| Reviewed=N }}