Consecrate (Spell): Difference between revisions

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| Description = This spell blesses an area with [[positive energy]]. The DC to resist a [[positive energy]] [[Channel Divinity (Su)]] within this area gains a +3 [[Sacred Bonus]]. Every [[undead]] creature entering a ''Consecrated'' area suffers minor disruption, suffering a -1 penalty on [[attack roll]]s, damage rolls, and saves. [[Undead]] cannot be created within or [[summon]]ed into a ''Consecrated'' area. If the ''Consecrated'' area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 Sacred Bonus to [[positive energy]] [[Channel Divinity (Su)]] DCs, -2 penalties for undead in the area).
| Description = This spell blesses an area with [[positive energy]]. The DC to resist a [[positive energy]] [[Channel Divinity (Su)]] within this area gains a +3 [[Sacred Bonus]]. Every [[Undead]] creature entering a ''Consecrated'' area suffers minor disruption, suffering a -1 penalty on [[attack roll]]s, damage rolls, and saves. Undead cannot be created within or [[summon]]ed into a ''Consecrated'' area. If the ''Consecrated'' area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 Sacred Bonus to [[positive energy]] [[Channel Divinity (Su)]] DCs, -2 penalties for Undead in the area).


: You cannot ''Consecrate'' an area with a similar fixture of a deity other than your own patron. Instead, the ''Consecrate'' spell [[curse]]s the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.
: You cannot ''Consecrate'' an area with a similar fixture of a deity other than your own patron. Instead, the ''Consecrate'' spell [[curse]]s the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to Undead, as given above.


: ''Consecrate'' [[counter]]s and [[dispel]]s [[Desecrate (Spell)]].
: ''Consecrate'' [[counter]]s and [[dispel]]s [[Desecrate (Spell)]].


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Fills area with positive energy, weakening undead.
| ShortDesc|Fills area with positive energy, weakening Undead.
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| Reviewed = N
| Reviewed = N
}}
}}

Revision as of 19:29, 8 August 2017

Level: Cleric 2
School: evocation [good]

Casting

Casting Time: 1 standard action
Components: V, S, M/DF (a vial of Holy Water and 25 gp worth of silver dust)

Effect

Range: close (25 ft. + 5 ft./2 levels)
Target or Area: 20-ft.-radius emanation
Duration: 2 hours/lvl
Saving Throw: none
Save DC: -
Spell Resistance: No

Description

This spell blesses an area with positive energy. The DC to resist a positive energy Channel Divinity (Su) within this area gains a +3 Sacred Bonus. Every Undead creature entering a Consecrated area suffers minor disruption, suffering a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a Consecrated area. If the Consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 Sacred Bonus to positive energy Channel Divinity (Su) DCs, -2 penalties for Undead in the area).
You cannot Consecrate an area with a similar fixture of a deity other than your own patron. Instead, the Consecrate spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to Undead, as given above.
Consecrate counters and dispels Desecrate (Spell).



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30