Contingent Channeling (Feat): Difference between revisions

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| Benefit=You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of positive energy within that ally. This repository contains the same number and type of healing dice as normal for your channel energy feature, and it lasts until the end of the current encounter, the end of the next encounter, or until you begin a full night's rest, whichever comes first. An ally who has such a repository can use an immediate action to roll the repository's dice and regain a number of hit points equal to the result.  
| Benefit=You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of curative divine energy within that ally. (This energy is usually positive, but strange circumstances may allow negative energy to be considered curative, and the GM, as usual, administers all such odd situations as they see fit.)  This repository contains the same number and type of healing dice as normal for your channel energy feature, and it lasts until the end of the current encounter, the end of the next encounter, or until you begin a full night's rest, whichever comes first. An ally who has such a repository can use an immediate action to roll the repository's dice and regain a number of hit points equal to the result.  


:'''Special:''' If an ally who has such a repository is reduced to negative hit points, the repository triggers, allowing the ally to heal that amount without using an action. if this healing raises their total hit points above zero, they do not lose consciousness of fall Prone or need to begin making death saves. Likewise, if this healing places their total hitpoints above their instant death threshold, they do not instantly die.
:'''Special:''' If an ally who has such a repository is reduced to negative hit points, the repository triggers, allowing the ally to heal that amount without using an action. if this healing raises their total hit points above zero, they do not lose consciousness of fall Prone or need to begin making death saves. Likewise, if this healing places their total hitpoints above their instant death threshold, they do not instantly die.

Revision as of 14:37, 4 March 2020


You can imbue others with your healing energy so that they can use it at the moment of greatest need.

Prerequisites: Cleric Level 16, Selective Channeling (Feat)

Benefit: You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of curative divine energy within that ally. (This energy is usually positive, but strange circumstances may allow negative energy to be considered curative, and the GM, as usual, administers all such odd situations as they see fit.) This repository contains the same number and type of healing dice as normal for your channel energy feature, and it lasts until the end of the current encounter, the end of the next encounter, or until you begin a full night's rest, whichever comes first. An ally who has such a repository can use an immediate action to roll the repository's dice and regain a number of hit points equal to the result.

Special: If an ally who has such a repository is reduced to negative hit points, the repository triggers, allowing the ally to heal that amount without using an action. if this healing raises their total hit points above zero, they do not lose consciousness of fall Prone or need to begin making death saves. Likewise, if this healing places their total hitpoints above their instant death threshold, they do not instantly die.