Contingent Channeling (Feat): Difference between revisions

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| Category=[[Category:Cleric]][[Category:Paladin]][[Category:Undaunted Tier (16-20)]]
| Category=[[Category:Cleric Feats]][[Category:Paladin]][[Category:Undaunted Tier (16-20)]]


| Flavor=You can imbue others with your healing energy so that they can use it at the moment of greatest need.
| Flavor=You can imbue others with your healing energy so that they can use it at the moment of greatest need.

Revision as of 21:04, 8 April 2020


You can imbue others with your healing energy so that they can use it at the moment of greatest need.

Prerequisites: Level 16, Channel Divinity class feature, Selective Channeling (Feat)

Benefit: You can use a standard action to touch an ally and expend one of your daily uses of channel divinity to create a repository of curative divine energy within that ally. (This energy is usually positive energy, but strange circumstances may allow negative energy to be considered curative, and the GM, as usual, administers all such odd situations as they see fit.) You may only gift this repository to a given ally for a single use of your Channel at a time. It does not stack, you may not gift fifteen instances of healing to the party tank and watch them stutter between life and death like a bouncing ball, no matter how funny that mental image might seem.

Ahem.

This repository contains the same number and type of healing dice as normal for your channel energy feature, and it lasts until the end of the current encounter, the end of the next encounter, or until you begin a full night's rest, whichever comes first. An ally who has such a repository can use an immediate action to roll the repository's dice and regain a number of hit points equal to the result.

Special: If an ally who has such a repository is reduced to negative hit points, the repository triggers, allowing the ally to heal that amount without using an action. Note that this counts as a source of instantaneous healing. If this healing raises their total hit points above zero, they do not lose consciousness, or fall Prone, or need to begin making death saves. Likewise, if this healing places their total hitpoints above their instant death threshold, they do not instantly die, although they may in that case be forced into death saves as normal.