Control Weather (Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| Range=<onlyinclude>{{#ifeq:{{{transcludesection\|Range}}} \| Range\|(.*) }}<\/onlyinclude> \| Target=<onlyinclude>{{#ifeq:{{{transcludesection\|Target}}} \| Target\|(.*) }}<\/onlyinclude> \| Duration=<onlyinclude>{{#ifeq:{{{tra...)
m (Text replacement - "::'''''Domain:'''''(.*)\n" to "")
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Spell
Move to settlements page
 
Template:Spell


<!-- Spell Level -->
<!-- Spell Level -->
Line 37: Line 39:


| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[transmutation]]
| School|[[Transmutation]]
}}</onlyinclude>
}}</onlyinclude>
::'''''Domain:''''' [[weather Domain|weather]] 7
 
:::'''''Subdomain:''''' [[catastrophe Subdomain|catastrophe]] 7
::'''''Elemental School:''''' [[air (Arcane School)|air]] 7, [[water (Arcane School)|water]] 7, [[wood (Arcane School)|wood]] 7


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
Line 68: Line 68:
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
| Save|none
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
}}</onlyinclude>


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


Line 88: Line 96:
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|no
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 20:36, 2 April 2019

Move to settlements page

Template:Spell

| Alchemist=

| Bard=

| Cleric=7

| Druid=7

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=7

| School=Transmutation


| CastTime=10 minutes; see text

| Components=V, S

| Range=2 miles

| Target=2-mile-radius circle, centered on you; see text

| Duration=4d12 hours; see text

| Save=none

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=no

| Description = You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. You can also use this spell to cause the weather in the area to become calm and normal for the season.

Season Possible Weather
Spring Tornado, thunderstorm, sleet storm, or hot weather
Summer Torrential rain, heat wave, or hailstorm
Autumn Hot or cold weather, fog, or sleet
Winter Frigid cold, blizzard, or thaw
Late winter Hurricane-force winds or early spring
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather - where lightning strikes, for example, or the exact path of a tornado. The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
Control Weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
A Druid casting this spell doubles the duration and affects a circle with a 3-mile radius.

| ShortDesc=Changes weather in local area.

| Reviewed=N }}