Creator (Feat): Difference between revisions

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:<h5>Suitable Workspace</h5>
:<h5>Suitable Workspace</h5>
: Once all the components have been acquired, the creator must find a suitable workspace to create the item.  Generally, this should be a workshop that is appropriate to the type of item being made: a smithy for creating helms, armor, or other metal-based objects; a leatherworking shop for boots, gloves, and other hide-based objects; a jewelers workshop for rings, necklaces, or other jewelry-like objects; etc.  The GM should determine whether the workspace is suitable.
: Once all the components have been acquired, the creator must find a suitable [[Workspace]] to create the item.  Generally, this should be a workshop that is appropriate to the type of item being made: a smithy for creating helms, armor, or other metal-based objects; a leatherworking shop for boots, gloves, and other hide-based objects; a jewelers workshop for rings, necklaces, or other jewelry-like objects; etc.  The GM should determine whether the workspace is suitable.


: The creator may elect to use a less-than-ideal workspace, but doing so might incur a penalty to the Bailiwick check.  Similarly, however, a very high quality workspace might grant a bonus to the check.
: The creator may elect to use a less-than-ideal workspace, but doing so might incur a penalty to the Bailiwick check.  Similarly, however, a very high quality workspace might grant a bonus to the check.

Revision as of 18:04, 11 December 2020