Cringing: Difference between revisions

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| Severity = Moderate
| Severity = Moderate


| Effects = Creatures with the cringing condition may only take the Total Defense action. No other actions, including swift, free, immediate and attacks of opportunity are possible while the condition persists.
| Flavor = A terrible foe looms before you. Your only thought is to survive the next few moments.


:: '''Total Defense'''
| Effects = You must [[fight defensively]] at all times while the condition persists
:: You defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.
::* Fighting defensively inflicts a -4 penalty to all d20 rolls other than saving throws, but grants a +2 bonus to AC.
:* You may perform most [[free action]]s (such as making saving throws or talking), at the GM's discretion.
:* This is a fear condition.


: This is a fear condition.
| Ended-By = You may take a [[Total Defense]] action to regain your composure, immediately ending the Cringing condition.
:* Alternatively, an adjacent ally who is not afflicted with a fear condition can spend a [[Move Action]] to bolster your morale, immediately ending the Cringing condition.
:* If not cleared, the Cringing condition automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Shaken
| Weak|Shaken
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|You may only take the Total Defense action. No other actions are possible.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 17:08, 9 April 2023


Condition Severity: Moderate


   A terrible foe looms before you. Your only thought is to survive the next few moments.

Effects

  • Fighting defensively inflicts a -4 penalty to all d20 rolls other than saving throws, but grants a +2 bonus to AC.
  • You may perform most free actions (such as making saving throws or talking), at the GM's discretion.
  • This is a fear condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may take a Total Defense action to regain your composure, immediately ending the Cringing condition.
  • Alternatively, an adjacent ally who is not afflicted with a fear condition can spend a Move Action to bolster your morale, immediately ending the Cringing condition.
  • If not cleared, the Cringing condition automatically ends at the end of the encounter.

Array

ShakenCringingFrightened