Crocodile

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Crocodile (CR 3)

Neutral - Medium - Animal
Lore: Know (Nature)
6 20
Basic DC Full DC
Initiative
Initiative Icon 2.png
6
Perception:
15 +5
Passive Active
Ambush:
8+
on a d20
  • Ambush Notes: If they cannot attack from water, their Ambush Chance becomes 14

Movement Types:

Defense

AC
Shield Icon 3.png
18
Man Def
Shield Icon 3.png
17
Monster Health
51 25 4
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +6
Refl: +1
Will: +1

Strong Against:

Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+6
Sword Icon 3.png
Man Off
+5
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Crushing Bite +6 (1d10+2/x2)
    as crushing (physical, common)

Full Attack (Melee):

  • 2x Crushing Bite +6 (1d10+2/x2)
    as crushing (physical, common)

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

17
STR
12
DEX
14
CON
1
INT
14
WIS
7
CHA

Skills:

Languages:

Feats:

Special Abilities

Croc Lunge (Ex)

As a Standard action, once per encounter, the crocodile may lunge ten feet and make a bite attack. This ten feet of movement provokes attacks of opportunity if not made by surprise. If this bite attack hits, the crocodile makes a free Grapple check at +4.

Death Roll (Ex)

If the crocodile has grappled a foe with their Lunge ability and remains in control of the grapple, they may, as a damage action, use Death Roll. Death Roll does 1d8+1 points of damage and also allows the crocodile to move their grappled victim as per the 'moving while grappled' rules.

Amphibious (Ex)

Crocodiles have evolved to survive well in water. They are immune to the first 3 instances of Gagging, Choking, and Asphyxiating. Subsequent actions or effects which cause these conditions are still effective; only the first three incidences are ignored.

Crocodile

Crocodile

Crocodiles are large, well armored, amphibious ambush predators. Crocodiles prefer to live in or near water, but they are ridiculously hardy creatures and can survive conditions that seem impossible for any natural creature.

Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and savage them with their huge jaws.

Combat Tactics

Crocodiles are ambush predators. In or out of water, they will seek to hide and wait for food to walk by. They will then lunge at the closest victim and if they succeed in grappling, they will Death Roll their prey away from any other creatures and repeat this process until the victim dies.

If their Lunge fails, they will bite aggressively at the nearest victim and attempt to grapple normally, even though Death Roll is not usable in that instance.

Out of Combat

Crocodiles are animals, but they are very capable beasts...when they are in their element. Crocodiles have strong instincts that cause them to seek out calm, shallow waters, with abundant gentle shores. Swamps, riverbanks, ponds, lakes, and ominously, dungeons, moats, caves, and sewers are all excellent places for crocodiles. In water, they are highly adapted and are incredibly capable. Their Stealth in water is so good it seems supernatural...but alas, it isn't. Crocodiles will never willingly live in a poor environment for their species, but given how common rivers, streams, ponds and dungeons are, that's hardly a restriction. Crocodiles can migrate long distances away from water without difficulty...they just aren't well-suited for dry land, and will rarely, if ever, attack in such a place.

Rewards

XP: 800

Treasure: Sellable Goods worth 813 gp.

Weight: 30 lbs.     Volume: 1.2 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)