Crusader's Fist (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +6, Lay on Hands class feature, [[Unarmed Strike, Improved (Feat)]]
| Prerequisites|BAB +6, Lay on Hands class feature, [[Unarmed Strike, Improved (Feat)]]
}}</onlyinclude>


| Benefit=When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands class feature, you can use a swift action to expend a daily use of that feature to deal one and a half times the damage (round down) you would normally deal with a Lay on Hands touch attack. If your unarmed strike is a critical hit, this extra damage is multiplied by your unarmed strike's critical multiplier (usually x2).
| Benefit=When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands class feature, you can use a swift action to expend a daily use of that feature to deal one and a half times the damage (round down) you would normally deal with a Lay on Hands touch attack. If your unarmed strike is a critical hit, this extra damage is multiplied by your unarmed strike's critical multiplier (usually x2).
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|May use lay on hands or touch of corruption upon successful unarmed strike
}}</onlyinclude>


}}
}}

Revision as of 18:37, 14 April 2016


You pour divine energy into the enemy you strike.

Prerequisites: BAB +6, Lay on Hands class feature, Unarmed Strike, Improved (Feat)

Benefit: When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands class feature, you can use a swift action to expend a daily use of that feature to deal one and a half times the damage (round down) you would normally deal with a Lay on Hands touch attack. If your unarmed strike is a critical hit, this extra damage is multiplied by your unarmed strike's critical multiplier (usually x2).