Cumbersome (Quality): Difference between revisions
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(Created page with "This weapon requires space to maneuver freely. If any adjacent space is considered blocked, you receive a -4 to hit. A space is considered blocked if there is a permanent obj...") |
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This weapon requires space to maneuver freely. If any adjacent space is considered blocked, you receive a -4 to hit. A space is considered blocked if there is a permanent object which takes up enough of the square that movement is not allowed into it. Typically this is a wall or pillar, but statues or other map features may constitute a blocked space. Creatures or low terrain elements like tables or stairs do not cause a space to be treated as blocked. | This weapon requires extra space to maneuver freely. If any horizontally adjacent space is considered blocked, you receive a -4 to hit. The ground is not considered 'adjacent' for purposes of this quality, and neither is the ceiling. A space is considered blocked if there is a permanent object which takes up enough of the square that movement is not allowed into it. Typically this is a wall or pillar, but statues or other map features may constitute a blocked space. Creatures or low terrain elements like tables or stairs (typically classed as rough terrain) do not cause a space to be treated as blocked. Impeded terrain may or may not be considered blocked, and the GM adjudicates all unusual cases. |
Revision as of 08:16, 15 August 2016
This weapon requires extra space to maneuver freely. If any horizontally adjacent space is considered blocked, you receive a -4 to hit. The ground is not considered 'adjacent' for purposes of this quality, and neither is the ceiling. A space is considered blocked if there is a permanent object which takes up enough of the square that movement is not allowed into it. Typically this is a wall or pillar, but statues or other map features may constitute a blocked space. Creatures or low terrain elements like tables or stairs (typically classed as rough terrain) do not cause a space to be treated as blocked. Impeded terrain may or may not be considered blocked, and the GM adjudicates all unusual cases.