Custom DnD Magic Items: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 59: Line 59:
[-]
[-]


This necklace combines the abilities of: Protection +5, Natural Armor +5, Resistance +9. In addition to these protections, the magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum. The wearer suffers no harm from being in a hot or cold environment. He can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The wearer's equipment is likewise protected. The necklace doesn't provide any protection (beyond the +9 Resistance) from fire or cold damage. This necklace continually provides its wearer with life-sustaining nourishment. The necklace also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The necklace must be worn for a full week before this effect begins to work. If it is removed, the owner must wear it for another week to re-attune it to himself. Lastly, On command, the necklace creates an invisible, tower shield-sized mobile disk of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can't use this shield spell for cover.
This necklace combines the abilities of: Protection +5, Natural Armor +5, Resistance +9. In addition to these protections, the magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum. The wearer suffers no harm from being in a hot or cold environment. He can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The wearer's equipment is likewise protected. The necklace doesn't provide any protection (beyond the +9 Resistance) from fire or cold damage. This necklace continually provides its wearer with life-sustaining nourishment. The necklace also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The necklace must be worn for a full week before this effect begins to work. If it is removed, the owner must wear it for another week to re-attune it to himself. Lastly, On command, the necklace creates an invisible, tower shield-sized mobile disk of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield-based deflection bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can't use this shield spell for cover.


'Strong abjuration; CL 27th; Craft Wondrous Item, barkskin, resistance, alter self, endure elements, shield, create food and water, shield of faith; Price 151,750 gp'
'Strong abjuration; CL 27th; Craft Wondrous Item, barkskin, resistance, alter self, endure elements, shield, create food and water, shield of faith; Price 151,750 gp'
Line 131: Line 131:
[-]
[-]


This heavy shield made of dolemetal has been specially enchanted to independently protect the wielder, allowing her to use both arms freely (animated). Furthermore, the natural protective properties have been enhanced to provide a total of 10 AC, 10 DR/- and 10 ER/-. As these are shield bonuses to armor, they will stack with armor.
This heavy shield made of dolemetal has been specially enchanted to independently protect the wielder, allowing her to use both arms freely (animated). Furthermore, the natural protective properties have been enhanced to provide a total of 10 AC, 10 DR/- and 10 ER/-. As these are deflection bonuses to armor, they will stack with armor.


This shield is popular among the officer and stalwart ranks of the Legions. Despite its cost, many Ologa's have found its considerable protection worthwhile. It has also become fashionable to inlay the Ologa's Company standard in bloodgold onto the shield. Many Ologa's spend months coming up with the most vibrant and ostentatious variant of their Company insignia, both to stand out on the field of battle, and to show up the other Company leaders who might see them.
This shield is popular among the officer and stalwart ranks of the Legions. Despite its cost, many Ologa's have found its considerable protection worthwhile. It has also become fashionable to inlay the Ologa's Company standard in bloodgold onto the shield. Many Ologa's spend months coming up with the most vibrant and ostentatious variant of their Company insignia, both to stand out on the field of battle, and to show up the other Company leaders who might see them.

Revision as of 18:40, 25 March 2019