Cyclone Strike (Feat)

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The force of your blow transcends all reality and common sense, driving your foes before you like phantoms.

Prerequisites: Level 21, Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), Vacuum Slash (Feat) and White Gale (Feat) with the chosen weapon, Dex 27, Str 27

Benefit: Once per round, you may slide a foe you have successfully struck with your chosen weapon 1d6+2 squares, in addition to dealing normal damage. This feat may be used in the same round as Vacuum Slash and White Gale, but you must strike a foe a separate time to apply each feat. Thus, to apply all three feats, you must successfully strike one or more opponents three times. If you choose to use all three feats on the same opponent, the forced movement stacks, and is only applied after you are finished resolving all of your attacks for the round. Such a creature would be subjected to 3d6+3 squares of forced movement.

In addition, if the slid opponent hits a solid obstacle (wall, pillar, generally any object large enough to block a square) then the opponent takes a number of d6's of damage equal to the number of squares of forced movement they have left when they reached the obstacle, and the obstacle suffers a number of Sunders equal to the squares of remaining movement. If an obstacle is Broken by these Sunders, the victim continues moving! It is possible to get cannoned completely through several walls and buildings this way. Note that as always, an opponent may elect to fall prone to end the forced movement.

Special: This feat can be taken multiple times. Its effects do not stack, instead apply the feat to a new weapon each time.