Damage and Resistance: Difference between revisions

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===Mixed Damage Types===
===Mixed Damage Types===
In any case where an attack or effect inflicts more than one type of damage at the same time, the attack or effect should specify how much of each damage type is inflicted.  If it is not specified, the two damage types are split 50/50 across the damage being dealt.  Each damage type is resisted individually, as though the creature were hit two separate times.  That is, if an attack deals 50 points of damage as a combination of "holy (energy, rare)" and "fire (energy, common)", it really deals 25 points of holy damage, and 25 points of fire damage.  The target creature can apply any resistances they have to each damage type.  If they have a single resistance that applies to both types, it is applied twice.  Continuing our example, if the target creature had ER 10/-, which applies to both common and rare energy types, the creature would only take 15 points of holy and 15 points of fire from this attack, for a total of 30 points of damage.
In any case where an attack or effect inflicts more than one type of damage at the same time, the attack or effect should specify how much of each damage type is inflicted.  If it is not specified, the two damage types are split 50/50 across the damage being dealt.  Each damage type is resisted individually, as though the creature were hit two separate times.  That is, if an attack deals 50 points of damage as a combination of {{dmg|holy}} and {{dmg|fire}}, it really deals 25 points of holy damage, and 25 points of fire damage.  The target creature can apply any resistances they have to each damage type.  If they have a single resistance that applies to both types, it is applied twice.  Continuing our example, if the target creature had ER 10/-, which applies to both common and rare energy types, the creature would only take 15 points of holy and 15 points of fire from this attack, for a total of 30 points of damage.


It is very common for a weapon to be enchanted with a magic property that adds additional energy damage to the weapon's normal damage. A flaming longsword deals 1d8 points of slashing (physical, common) and 2d6 points of fire (energy, common).  Just as above, each damage type is resisted individually.
It is very common for a weapon to be enchanted with a magic property that adds additional energy damage to the weapon's normal damage. A flaming longsword deals 1d8 points of {{dmg|slashing}} and 2d6 points of {{dmg|fire}}.  Just as above, each damage type is resisted individually.


Of course, if a creature has neither ER, nor DR, it's just damage, and they take it all.
Of course, if a creature has neither ER, nor DR, it's just damage, and they take it all.

Revision as of 21:01, 15 January 2020