Damage and Resistance: Difference between revisions

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===Primal Damage===
===Primal Damage===
Primal damage cannot be reduced by any type of DR or ER or any other damage-reducing ability. Any attack dealing primal damage that hits will always do its full damage to its target.  To balance this, Primal damage is rare and fraught with danger.  Alchemists can inflict Primal damage at level 35, and there is a weapon property that inflicts primal damage both upon the target of your attacks and the wielder of the weapon, and that is IT.
Primal damage cannot be reduced by any type of DR or ER or any other damage-reducing ability. Any attack dealing primal damage that hits will always do its full damage to its target.  To balance this, Primal damage is rare and fraught with danger.  Alchemists can inflict Primal damage at level 35, and there is a weapon property that inflicts primal damage both upon the target of your attacks and the wielder of the weapon, and that is IT.
===Environmental Damage===
Sometimes the world itself tries to kill you.  Whether caused by the sweltering heat of an endless desert, the biting cold of a frozen mountain pass, or the swirling debris of a tornado, players will sometimes take damage from the forces of nature itself.  Environmental damage is always natural, and never magical, though it can be quite exotic despite this, depending on where you are.  If you are in the outer edges of the Deep Dark, and chaos is chiseling away at your very existence, that isn't a magical effect for that locale... it's just how "nature" works in that place.  Another distinction between environmental damage and other types of damage is intent.  Environmental damage has no intent — it will affect all creatures equally, it wasn't put there by someone, and it doesn't care how effective it is.  It just is.
Environmental damage is resolved exactly the same as any other damage in the game, and always has a damage type.  This is frequently one of the energy damage types, but not always.  A rockslide will deal either {{dmg|bludgeoning}} or {{dmg|crushing}} damage, for example.  Environmental damage can be mitigated or reduced by Energy Resistance (ER) or Damage Resistance (DR) of a type appropriate to the damage being caused, just like normal damage.
Some clothing and other mundane equipment can provide DR or ER as protection against damage caused by environmental effects.  Such protective gear is far more commonplace than the magical variety, but it is also highly limited in what it protects against.  It ONLY protects against environmental damage, and provides no defense against magical effects, or effects caused by something with intent (such as damage from a trap).  That thick fur coat will keep you warm in the coldest winter's night, but it won't help you at all against the breath weapon of a white dragon.


===Siege Damage===
===Siege Damage===

Revision as of 21:13, 15 January 2020