Damage and Resistance: Difference between revisions

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Sometimes the world itself tries to kill you.  Whether caused by the sweltering heat of an endless desert, the biting cold of a frozen mountain pass, or the swirling debris of a tornado, players will sometimes take damage from the forces of nature itself.  Environmental damage is always natural, and never magical, though it can be quite exotic despite this, depending on where you are.  If you are in the outer edges of the Deep Dark, and chaos is chiseling away at your very existence, that isn't a magical effect for that locale... it's just how "nature" works in that place.  Another distinction between environmental damage and other types of damage is intent.  Environmental damage has no intent — it will affect all creatures equally, it wasn't put there by someone, and it doesn't care how effective it is.  It just is.
Sometimes the world itself tries to kill you.  Whether caused by the sweltering heat of an endless desert, the biting cold of a frozen mountain pass, or the swirling debris of a tornado, players will sometimes take damage from the forces of nature itself.  Environmental damage is always natural, and never magical, though it can be quite exotic despite this, depending on where you are.  If you are in the outer edges of the Deep Dark, and chaos is chiseling away at your very existence, that isn't a magical effect for that locale... it's just how "nature" works in that place.  Another distinction between environmental damage and other types of damage is intent.  Environmental damage has no intent — it will affect all creatures equally, it wasn't put there by someone, and it doesn't care how effective it is.  It just is.


Falling and collision damage are '''''not''''' considered environmental damage, even if they are caused by an environmental effect (e.g., you get pushed off a cliff by a flooding river). These types of damage are resolved using their own rules.
Note that [[Falling Down|falling]] and [[Collisions|collision damage]] are '''''not''''' considered environmental damage, even if they are caused by an environmental effect (e.g., you get pushed off a cliff by a flooding river). These types of damage are resolved using their own rules.


Environmental damage is resolved exactly the same as any other damage in the game, and always has a damage type.  This is frequently one of the energy damage types, but not always.  A rockslide will deal either {{dmg|bludgeoning}} or {{dmg|crushing}} damage, for example.  Environmental damage can be mitigated or reduced by Energy Resistance (ER) or Damage Resistance (DR) of a type appropriate to the damage being caused, just like normal damage.
Environmental damage is resolved exactly the same as any other damage in the game, and always has a damage type.  This is frequently one of the energy damage types, but not always.  A rockslide will deal either {{dmg|bludgeoning}} or {{dmg|crushing}} damage, for example.  Environmental damage can be mitigated or reduced by Energy Resistance (ER) or Damage Resistance (DR) of a type appropriate to the damage being caused, just like normal damage.

Revision as of 23:01, 15 January 2020