Deadly Image (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
| Alchemist|
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
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| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
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| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|
| Sorcerer/Wizard|8
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}}</onlyinclude>


| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
| School|[[Illusion]]
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}}</onlyinclude>  
 


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|
| CastTime|Standard
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A bit of fleece, fancifully woven, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
| Range|Long
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
| Target|One 10 foot cube (2x2 area) per two caster levels
}}</onlyinclude>
}}</onlyinclude>


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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
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| Duration|Encounter
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
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| Save|
| Save|WillHalf
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   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
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| Save-DC|Strong
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
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}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
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| Lays-Charge|Y
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   <!-- Values: Y, or leave blank -->
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
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| SR|
| SR|No
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
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}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description =This spell functions like [[Minor Image (Sorcerer/Wizard Spell)|Minor Image]], except that all senses may be included in the  [[Illusion]], or, any senses may be excluded, at the caster's discretion, with the minimum that it is effective against [[Standard Vision]]. If any creature is affected by a ''Deadly Image'' that has no sense available with which it could make a saving throw, then it is [[immune]] to the spell. Choose your sense carefully. This illusion may be animated, and by using a Move action, you can move the image within the range (to make it react to events, for example). If triggered, it inflicts {{circle|8}} of {{dmg|fictive}} damage.
| Description|
 
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
| ShortDesc|As [[Minor Image (Sorcerer/Wizard Spell)|Minor Image]], much bigger, more damaging, and may affect multiple senses.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Latest revision as of 13:13, 27 March 2019

Level: Sorcerer/Wizard 8
School: Illusion

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A bit of fleece, fancifully woven, worth 1 gp.)

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: One 10 foot cube (2x2 area) per two caster levels
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 caster level
Spell Resistance: No

Description

This spell functions like Minor Image, except that all senses may be included in the Illusion, or, any senses may be excluded, at the caster's discretion, with the minimum that it is effective against Standard Vision. If any creature is affected by a Deadly Image that has no sense available with which it could make a saving throw, then it is immune to the spell. Choose your sense carefully. This illusion may be animated, and by using a Move action, you can move the image within the range (to make it react to events, for example). If triggered, it inflicts (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of fictive (energy, uncommon) damage.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30