Death Check: Difference between revisions
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# | Any time your hit points are at a negative number, but you are not instantly slain (i.e. your hit points have no reached a negative total equal to your CON score (not modifier) + your character level), you are [[Dying]]. While dying, you must make a death check at the end of each of your turns to determine whether you continue to bleed out, or stabilize. A death check is resolved as follows: | ||
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::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | |||
! style="color:#7B68EE;" | Death Check: <span style="font-weight: normal;">d20 (no modifiers*) vs. a DC of 12</span> | |||
|} | |||
:::<nowiki>*</nowiki> – <small>''some rare modifiers exist, such as the [[Diehard (Feat)|Diehard]] feat.''</small> | |||
</div> | |||
If three of these checks are failed in a row (over the course of three rounds), your character [[Dead|dies]]. |
Revision as of 18:18, 21 December 2020
Any time your hit points are at a negative number, but you are not instantly slain (i.e. your hit points have no reached a negative total equal to your CON score (not modifier) + your character level), you are Dying. While dying, you must make a death check at the end of each of your turns to determine whether you continue to bleed out, or stabilize. A death check is resolved as follows:
Death Check: d20 (no modifiers*) vs. a DC of 12
- * – some rare modifiers exist, such as the Diehard feat.
If three of these checks are failed in a row (over the course of three rounds), your character dies.