Death Check: Difference between revisions

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#REDIRECT [[Might#Stabilize_From_Dying]]
Any time your hit points are at a negative number, but you are not instantly slain (i.e. your hit points have no reached a negative total equal to your CON score (not modifier) + your character level), you are [[Dying]]. While dying, you must make a death check at the end of each of your turns to determine whether you continue to bleed out, or stabilize.  A death check is resolved as follows:
 
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | Death Check: <span style="font-weight: normal;">d20 (no modifiers*) vs. a DC of 12</span>
|}
:::<nowiki>*</nowiki> &ndash; <small>''some rare modifiers exist, such as the [[Diehard (Feat)|Diehard]] feat.''</small>
</div>
If three of these checks are failed in a row (over the course of three rounds), your character [[Dead|dies]].

Revision as of 18:18, 21 December 2020

Any time your hit points are at a negative number, but you are not instantly slain (i.e. your hit points have no reached a negative total equal to your CON score (not modifier) + your character level), you are Dying. While dying, you must make a death check at the end of each of your turns to determine whether you continue to bleed out, or stabilize. A death check is resolved as follows:

Death Check: d20 (no modifiers*) vs. a DC of 12
* – some rare modifiers exist, such as the Diehard feat.

If three of these checks are failed in a row (over the course of three rounds), your character dies.