Death Ward (Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "necromancy" to "Necromancy")
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Template:Spell
Move to settlements page?
Template:Spell


<!-- Spell Level -->
<!-- Spell Level -->
Line 39: Line 40:
| School|[[Necromancy]]
| School|[[Necromancy]]
}}</onlyinclude>
}}</onlyinclude>
::'''''Domain:''''' [[death Domain|death]] 4


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
Line 97: Line 97:
}}</onlyinclude>
}}</onlyinclude>


| Description = The subject gains a +4 [[Morale Bonus]] on saves against all "Death" spells and magical  effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is [[immune]] to essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], and [[Essence Destruction|destruction]]) and any [[negative energy]] effects, including negative energy from [[Channel Divinity (Su)]].
| Description = The subject gains a +4 [Morale Bonus]] on saves against all "Death" spells and magical  effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is [[immune]] to essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], and [[Essence Destruction|destruction]]) and any [[negative energy]] effects, including negative energy from [[Channel Divinity (Su)]].


: This spell does not remove essence damage that the subject has already gained, but it does temporarily restore abilities lost to essence damage for the duration of its effect.
: This spell does not remove essence damage that the subject has already gained, but it does temporarily restore abilities lost to essence damage for the duration of its effect.

Latest revision as of 00:14, 28 June 2019

Move to settlements page?

Template:Spell

| Alchemist=4

| Bard=

| Cleric=4

| Druid=5

| Paladin=4

| Pariah=

| Ranger=

| Sorcerer/Wizard=

| School=Necromancy

| CastTime=Standard

| Components=V, S, DF

| Range=Touch

| Target=living creature touched

| Duration=1 min/lvl

| Save=HWillNegates

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=yes (harmless)

| Description = The subject gains a +4 [Morale Bonus]] on saves against all "Death" spells and magical effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to essence damage (suppression, omission, and destruction) and any negative energy effects, including negative energy from Channel Divinity (Su).

This spell does not remove essence damage that the subject has already gained, but it does temporarily restore abilities lost to essence damage for the duration of its effect.
Death Ward does not protect against other sorts of attacks, even if those attacks might be lethal.

| ShortDesc=Grants bonuses against "Death" spells and negative energy.

| Reviewed=N }}