Deflect Arrows (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit")
Line 7: Line 7:
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Dex 13, [[Unarmed Strike, Improved (Feat)]]
| Prerequisites|Dex 13, [[Unarmed Strike, Improved (Feat)]]
}}</onlyinclude>
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
}}</onlyinclude>



Revision as of 19:34, 13 February 2020


You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.

Prerequisites: Dex 13, Unarmed Strike, Improved (Feat)

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action.

Special: This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags).

Note:You must have at least one hand free (holding nothing) to use this feat, but loosing and re-gripping a two-handed weapon is a free action and may be included with uses of this feat.

Note: Unusually massive ranged weapons (such as shot puts, boulders, or ballista bolts) and ranged attacks generated by natural attacks, spell-like abilities, supernatural abilities, or spell effects can't be deflected.