Deflect Arrows (Feat): Difference between revisions

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''Go back to [[ Combat Feats ]] page.''
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| Flavor=You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 1
}}</onlyinclude>


; Deflect Arrows (Combat)
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Deflection, Exceptional (Feat)]], [[Infinite Deflection (Feat)]],[[Missile Shield (Feat)]], [[Ray Shield (Feat)]]
}}</onlyinclude>


You can knock arrows and other projectiles off course, preventing them from hitting you.
| Benefit= Once per round when you would normally be hit with a ranged attack, you may deflect it so that you take no damage from it. You must be aware of the attack and not [[flat-footed]]. Attempting to deflect a ranged attack doesn't count as an action (a free action). This feat does not work against any melee attacks, or any ranged touch attacks.  


Prerequisites: Dex 13, Improved Unarmed Strike.
'''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags), subject to GM ruling.  


'''Note''': Unusually massive ranged weapons (such as shot puts and other massive ranged weapons, thrown boulders, ballista bolts, and other siege weapon attacks) can't be deflected.


 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.
| ShortDesc|Avoid one ranged attack per round
}}</onlyinclude>
}}

Latest revision as of 14:50, 17 August 2020


You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.

Prerequisites: Level 1

Related: Deflection, Exceptional (Feat), Infinite Deflection (Feat),Missile Shield (Feat), Ray Shield (Feat)

Benefit: Once per round when you would normally be hit with a ranged attack, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action (a free action). This feat does not work against any melee attacks, or any ranged touch attacks.

Special: This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags), subject to GM ruling.

Note: Unusually massive ranged weapons (such as shot puts and other massive ranged weapons, thrown boulders, ballista bolts, and other siege weapon attacks) can't be deflected.