Deflect Arrows (Feat): Difference between revisions

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[[Category:Epic Path]]
{{Template:Feats
[[Category:Feats]]
| Category=[[Category:Monk]]
* ''Go back to the [[Epic Path]] page.''
| Flavor=You can knock arrows and other projectiles off course, preventing them from hitting you.
* ''Go back to the [[Combat Feats]] page.''
| Prerequisites=Dex 13, [[Unarmed Strike, Improved|Improved Unarmed Strike]]
 
| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.
 
}}
; Deflect Arrows (Combat)
 
You can knock arrows and other projectiles off course, preventing them from hitting you.
 
Prerequisites: Dex 13, Improved Unarmed Strike.
 
Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.

Revision as of 14:50, 12 March 2016


You can knock arrows and other projectiles off course, preventing them from hitting you.

Prerequisites: Dex 13, Improved Unarmed Strike

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.