Delayed Bomb (Discovery): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with 'Category:Epic Path Category:Alchemist Discoveries * ''Go back to the Epic Path page.'' * ''Go back to the Alchemist page.'' * ''Go back to the [[Alchemist Discove…')
 
No edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Discoveries]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries]] page.''


| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}}
| IsBombMod|
}}</onlyinclude>


=== Delayed Bomb ===
| Flavor =  


'''Prerequisites''': Alchemist 8
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Su
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|-
}}</onlyinclude>


'''Benefit''': The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be any number of rounds as chosen by the alchemist, up to a number of rounds equal to his level. If at any point the alchemist reclaims possession of the delayed bomb, he can end the timer and prevent the bomb’s detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb’s contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage (see Throw Splash Weapon) to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If he creates another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful Disable Device check (DC equals 10 + the alchemist’s level + the alchemist’s Intelligence modifier).
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be set to persist up to a maximum number of rounds equal to the alchemist's class level. If at any point the alchemist reclaims possession of the delayed bomb, they can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage (see [[Splash Weapons]]) to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If they create another delayed bomb, the previous bomb becomes inert. A [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]] spell can neutralize a delayed bomb, as can a successful [[Disable Device]] check (versus a [[Skill DC|Average DC]] based on the Alchemist's character level).
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Create a bomb that goes off one or more rounds after you place it.
}}</onlyinclude>
 
}}

Latest revision as of 12:36, 21 November 2019

Ability Type: Su

Prerequisites: -

Benefit: The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be set to persist up to a maximum number of rounds equal to the alchemist's class level. If at any point the alchemist reclaims possession of the delayed bomb, they can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage (see Splash Weapons) to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If they create another delayed bomb, the previous bomb becomes inert. A Dispel Magic spell can neutralize a delayed bomb, as can a successful Disable Device check (versus a Average DC based on the Alchemist's character level).