Demoralize: Difference between revisions

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| Action = Standard Action
| Action = Standard Action


| DC = * A player attempting to demoralize a creature must roll a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Average DC]] vs. the CR of the target creature. Higher successes increase the length of the shaken condition.
| DC = * A player attempting to demoralize a creature must roll an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Average DC]] vs. the CR of the target creature. Higher successes increase the length of the shaken condition.
* Monsters and NPC's who wish to demoralize a PC must target a DC of either 10 + half the PC's level + the PC's Strength modifier, or 10 + the PC's [[Might]] bonus, whichever is higher.
* Monsters and NPC's who wish to demoralize a PC must target a DC of either 10 + half the PC's level + the PC's Strength modifier, or 10 + the PC's [[Might]] bonus, whichever is higher.



Revision as of 13:00, 2 April 2017

You can use Intimidate to instill fear in your opponent, making him less effective in combat.

If you are successful against an Average DC for the CR of the creature affected, the target is Shaken for one round. If your roll beats a Hard DC, the target is shaken for 2 rounds, and if your roll beats an Impossible DC, the target is Shaken for the rest of the encounter. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize more than once on the same creature only replaces the duration with the new duration; it does not create a stronger fear condition.

Action Required:

Standard Action

DC of Check:
  • A player attempting to demoralize a creature must roll an Average DC vs. the CR of the target creature. Higher successes increase the length of the shaken condition.
  • Monsters and NPC's who wish to demoralize a PC must target a DC of either 10 + half the PC's level + the PC's Strength modifier, or 10 + the PC's Might bonus, whichever is higher.
Modifiers to Check

-

Take 10? / Take 20?

{{{Take10-Take20}}}

Allows Assists?

{{{Assist}}}

Results of Success

{{{Success}}}

Consequences of Failure

The opponent is not shaken.

Retry Allowed?

You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.

Provokes AOO?

No