Demoralize: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
(Redirected page to Intimidate#Demoralize)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Template:SkillUse
#REDIRECT [[Intimidate#Demoralize]]
 
| Skill-Use = Demoralize
 
| Benefit = You can use [[Intimidate]] to instill fear in your opponent, making him to less effective in combat.
 
If you are successful against an Average DC for the CR of the creature affected, the target is [[Shaken]] for one round. If your roll beats a Hard DC, the target is shaken for 2 rounds, and if your roll beats an Impossible DC, the target is Shaken for the rest of the encounter.  You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize more than once on the same creature only replaces the duration with the new duration; it does not create a stronger fear condition.
 
| Action = Standard Action
 
| DC = * A player attempting to demoralize a creature must roll a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Average DC]] vs. the CR of the target creature. Higher successes increase the length of the shaken condition.
* Monsters and NPC's who wish to demoralize a PC must target a DC of either 10 + half the PC's level + the PC's Strength modifier, or 10 + the PC's [[Might]] bonus, whichever is higher.
 
| Modifiers = -
 
| Failure = The opponent is not shaken.
 
| Retry = You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.
 
| Provokes = No
 
}}

Latest revision as of 20:26, 26 April 2017