Desecrate (Spell): Difference between revisions
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| Cleric = 2 | | Cleric = 2 | ||
| Druid = | | Druid = | ||
| Paladin = | | Paladin = 2 | ||
| Ranger = | | Ranger = | ||
| Sorcerer/Wizard = | | Sorcerer/Wizard = | ||
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|evocation [evil] | | School|[[evocation]] [[Spells#.5BDescriptor.5D|[evil]]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime|1 standard action | | CastTime|1 [[standard action]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Description = This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Every undead creature entering a ''desecrated'' area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or | | Description = This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 [[profane bonus]]. Every [[Undead Traits|undead]] creature entering a ''desecrated'' area gains a +1 [[profane bonus]] on all attack rolls, damage rolls, and saving throws. An [[Undead Traits|undead]] creature created within or [[summon]]ed into such an area gains +1 [[hit points]] per HD. | ||
: If the ''desecrated ''area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area). | : If the ''desecrated ''area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 [[profane bonus]] to negative channeled energy DCs, +2 [[profane bonus]] and +2 [[hit points]] per HD for [[Undead Traits|undead]] created in the area). | ||
: Furthermore, anyone who casts [[Animate Dead (Spell)]] within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level). | : Furthermore, anyone who casts [[Animate Dead (Spell)]] within this area may create as many as double the normal amount of undead (that is, 4 HD per [[caster level]] rather than 2 HD per caster level). | ||
: If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the ''desecrate ''spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above. | : If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the ''desecrate ''spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to [[Undead Traits|undead]], as given above. | ||
: ''Desecrate'' counters and dispels [[Consecrate (Spell)]]. | : ''Desecrate'' counters and dispels [[Consecrate (Spell)]]. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Fills area with negative energy, making undead stronger. | | ShortDesc|Fills area with negative energy, making [[Undead Traits|undead]] stronger. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed = N | | Reviewed = N | ||
}} | }} |
Revision as of 18:07, 12 June 2017
Casting
- Casting Time: 1 standard action
- Components: V, S, M (a vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area), DF
Effect
- Range: close (25 ft. + 5 ft./2 levels)
- Target or Area: 20-ft.-radius emanation
- Duration: 2 hours/level
- Saving Throw: none
Save DC: - - Spell Resistance: Yes
Description
- This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Every undead creature entering a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.
- If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area).
- Furthermore, anyone who casts Animate Dead (Spell) within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).
- If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.
- Desecrate counters and dispels Consecrate (Spell).
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |