Designing Bogey Encounters: Difference between revisions

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== Bogeys ==
NPC Vehicles are referred to as "Bogeys" to differentiate them from monsters and from PC-operated vehicles.
== Facing Changes ==
Bogeys can make facing changes after move actions slightly more efficiently than PC-operated vehicles.  After any Move or Double-Move action, a Bogey can choose to make a single 45-degree facing change or a 90-degree facing change, either left or right of their current facing, without the need to expend focus.  If they wish to change their facing more than this, they must spend their focus for the round to do so (see below).
== Using Focus ==
== Using Focus ==
NPC vehicles do not accumulate focus nor can they accumulate stress.  Instead, once per round, NPC vehicles can perform one action which requires focus, as though they had up to 2 points of focus available.  This is intended to keep the GM's attention on the combat, instead of book-keeping.
Bogeys do not accumulate focus nor can they accumulate stress.  Instead, once per round, bogeys can perform one action which requires focus.  This is intended to keep the GM's attention on the combat, instead of on book-keeping.
 
If a bogey is forced to spend focus, but has already used their focused action for the round (e.g. due to moving off the edge of the map), they take 1 point of damage per point of focus they are forced to spend.  This damage cannot be mitigated by any defenses (such as DR).


If an NPC vehicle is forced to spend focus, but has already used their focused action for the round (e.g. due to moving off the edge of the map), they take unresistable damage equal to the amount of focus they must spend to address the situation.
Bogeys which have action points can always perform the standard action from a spent action point as though it had focus available.


NPC Vehicles which have action points can always perform the standard action from a spent action point as though it had focus (up to 2 points) available.
The most common reasons that bogeys will need to spend focus are:
:* Facing changes greater than 90-degrees after a move or double move
:* Making an attack outside of their forward firing arc

Revision as of 18:36, 6 February 2017

Bogeys

NPC Vehicles are referred to as "Bogeys" to differentiate them from monsters and from PC-operated vehicles.

Facing Changes

Bogeys can make facing changes after move actions slightly more efficiently than PC-operated vehicles. After any Move or Double-Move action, a Bogey can choose to make a single 45-degree facing change or a 90-degree facing change, either left or right of their current facing, without the need to expend focus. If they wish to change their facing more than this, they must spend their focus for the round to do so (see below).

Using Focus

Bogeys do not accumulate focus nor can they accumulate stress. Instead, once per round, bogeys can perform one action which requires focus. This is intended to keep the GM's attention on the combat, instead of on book-keeping.

If a bogey is forced to spend focus, but has already used their focused action for the round (e.g. due to moving off the edge of the map), they take 1 point of damage per point of focus they are forced to spend. This damage cannot be mitigated by any defenses (such as DR).

Bogeys which have action points can always perform the standard action from a spent action point as though it had focus available.

The most common reasons that bogeys will need to spend focus are:

  • Facing changes greater than 90-degrees after a move or double move
  • Making an attack outside of their forward firing arc