Despicable Troll

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Troll (CR 5)

Trolls are horrible dwellers in the outdoors, the uneasy smaller cousins of Giants, who are more tightly tied to the native world that either the Giants or their terrible cousins, the ogres.

Trolls tend to be tall and lanky, often with a stooped, hunched posture. Their faces tend to be long and narrow of feature, with filthy, rotten, but very sharp teeth, long flexible limbs, and a loose, shambling gait. Trolls almost always have razor sharp claws to go with their teeth, and tend to prefer fighting with their natural weapons.

Trolls are not comfortable with the trappings of civilization, and tend to live 'as nature meant', without benefit of tools, fire, or clothing. Trolls can readily tolerate this lack of comforts due to their incredible powers of regeneration. Trolls are easy to hurt, but very, very hard to kill.

Trolls tend to have skin of shades of green, often with an amazing array of warts, moles, hairs, and other noisome protuberances. Troll eyes tend to be black, although milky white and shades of grey-blue are not unheard of.

Trolls are uniformly terrible. They delight in tormenting the weak and will eat fellow sentient creatures alive, entertained by their screams and pleas. Trolls will work with other terrible creatures such as orcs and norkers, have an uneasy love/hate relationship with their fatter cousins, the ogres, and tend to like and look up to the giants, especially frost giants, fire giants, death giants, and fomaorians.

Despicable trolls are smaller, weaker examples of the breed who are driven away from their more robust brothers. Despicable trolls often band together and eke out a mean existence on their own.


GENERAL

CR 5 Hit Dice 7

XP 1,600

CE Large Humanoid (Giant)

Init +3; Senses Darkvision 60 ft., Low-light vision 120 ft., Perception +7


DEFENSE

AC 21, touch 14, flat-footed 18 (+4 armor, +3 dex, +3 natural, +1 deflection)

hp 65

Fort +8, Ref +4, Will +4

Special Defenses Regeneration 10 (fire and acid)


OFFENSE

Speed 40 ft.

Space/Reach 10 ft, 10 ft.

Single Melee Bite +10 (1d8+9/x2)

Full Melee Bite +10 (1d8+9/x2), 2x Claws +10 (1d6+5/x2)

Ranged -

Special Attacks -

Action Points 0

STATISTICS

Str 21, Dex 14, Con 23, Int 6, Wis 9, Cha 6

Base Atk +5; CMB +9; CMD 19

Feats Combat Reflexes (EFFECT: Up to 3 Attacks of Opportunity per round)

Skills Stealth +9, Perception +7

Languages Giant


SPECIAL ABILITIES

Regeneration (Su)

Trolls regenerate 10 points of damage at the start of their turns. However, if the troll takes any fire or acid damage, he cannot regenerate on the following turn. Regeneration will allow a troll to reattach severed limbs or regrow them if they aren't available for reattachment. Regeneration continues to operate even past death, and a troll can only be killed by burning the body or immersing it in acid until it is completely destroyed.


TREASURE

Sell value of approximately 1,375 gp.


COMBAT TACTICS

Trolls are your basic killing machines. They will charge into fights and try to settle into full attack actions as quickly as they can. They have no fear and will never run. During the fighting they will use five foot steps when possible to open up the range on melee attackers, so they can get attacks of opportunity with their reach and Combat Reflexes.