Diehard (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:




'''Benefit''': When your hit point total is below 0, but you are not dead, you automatically stabilize, though your current hit point total remains unchanged (negative). You may act as if you were [[Injury, Death_and Dying#Injury and Death|disabled]] for one round after your hit points are brought below zero, though you immediately fall unconscious at the end of that round.
'''Benefit:''' When your hit point total is below 0, but you are not dead, you automatically stabilize, though your current hit point total remains unchanged (negative). You may act as if you were [[Injury, Death_and Dying#Injury and Death|disabled]] for one round after your hit points are brought below zero, though you immediately fall unconscious at the end of that round.


'''Normal''': A character without this feat who is reduced to negative hit points is unconscious and dying.
'''Normal:''' A character without this feat who is reduced to negative hit points is unconscious and dying.
 
'''Special:'''  Once per encounter, you may choose an attack and take half damage from it.  This may be declared after the damage is rolled

Revision as of 22:27, 27 February 2016




Diehard

You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.

Prerequisite: Endurance.


Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize, though your current hit point total remains unchanged (negative). You may act as if you were disabled for one round after your hit points are brought below zero, though you immediately fall unconscious at the end of that round.

Normal: A character without this feat who is reduced to negative hit points is unconscious and dying.

Special: Once per encounter, you may choose an attack and take half damage from it. This may be declared after the damage is rolled