Dimensional Maneuvers (Feat): Difference between revisions

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| Benefit=While using the [[Dimensional Dervish (Feat)]] feat, you may make a free-action Combat Maneuver check against one foe. You gain a +4 bonus on that combat maneuver check, and may make a second skill check against their Maneuver Defense using the same skill you used to perform the Combat Maneuver (without the +4 bonus). If you succeed with this second skill check, part of your body ''intersects'' with their form as you blink in or out of reality, and you may add the results of that skill check to the damage inflicted by the combat maneuver, and the entire damage of the maneuver is converted to {{dmg|interstice}} damage.
| Benefit=Up to once per round as a [[free action]], when using the [[Dimensional Dervish (Feat)]] feat, you may perform any one [[Combat Maneuver]] against a foe you threaten and that you can perceive. This follows all of the normal rules for that combat maneuver (provoking attacks of opportunity, etc.). If the combat maneuver is successful, in addition to its normal results, you inflict bonus damage with the maneuver equal to double your [[character level]], and all of the damage of the maneuver is treated as {{dmg|interstice}} damage, as part of your body ''intersects'' with their form while you blink in and out of reality.





Revision as of 22:09, 24 March 2020


Your rapid teleportation makes your combat maneuvers more difficult to avoid.

Prerequisites: Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat)

Benefit: Up to once per round as a free action, when using the Dimensional Dervish (Feat) feat, you may perform any one Combat Maneuver against a foe you threaten and that you can perceive. This follows all of the normal rules for that combat maneuver (provoking attacks of opportunity, etc.). If the combat maneuver is successful, in addition to its normal results, you inflict bonus damage with the maneuver equal to double your character level, and all of the damage of the maneuver is treated as interstice (physical, rare) damage, as part of your body intersects with their form while you blink in and out of reality.