Dimensional Savant (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=
| Category=[[Category:Mythic Tier (26-30)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.
| Flavor=You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +9, [[Dimensional Agility (Feat)]], [[Dimensional Assault (Feat)]], [[Dimensional Dervish (Feat)]], ability to use [[Monk#Abundant_Step_.28Su.29|Abundant Step]], [[Prowler#Uncanny_Step1_.28Ex.29|Uncanny Step]] or [[Dimension Door (Sorcerer/Wizard Spell)]]
| Prerequisites|Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR [[Dimension Door (Sorcerer/Wizard Spell)]]>, AND [[Dimensional Agility (Feat)]], [[Dimensional Assault (Feat)]], [[Dimensional Dervish (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
| Benefit=While using the [[Dimensional Dervish (Feat)]] feat, you leave weird, half-real 'echoes' of yourself in each square you teleport out of.  These echoes persist until the end of your current turn. While they persist, the echoes occupy the squares in which they appear, and count as your allies for purposes of determining flanks against enemies you attack during your turn.


| Benefit=While using the [[Dimensional Dervish (Feat)]] feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.
In the unlikely event that an enemy is able to move during your turn, squares occupied by your echoes are considered occupied, and cannot be moved into without using extraordinary measures such as a [[Bull Rush]] or [[Overrun]].  If such actions are taken, they are resolved against your [[Maneuver Defense]] as the target DC. Your echoes cannot take damage, and if they are forcibly moved from the square in which they appeared, they are dispelled.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Provide flanking from all squares you attack from when using Dimensional Dervish
| ShortDesc|Occupy and provide flanking from all squares you teleport out of from when using [[Dimensional Dervish (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


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Latest revision as of 14:35, 17 August 2020


You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.

Prerequisites: Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat)

Benefit: While using the Dimensional Dervish (Feat) feat, you leave weird, half-real 'echoes' of yourself in each square you teleport out of. These echoes persist until the end of your current turn. While they persist, the echoes occupy the squares in which they appear, and count as your allies for purposes of determining flanks against enemies you attack during your turn.

In the unlikely event that an enemy is able to move during your turn, squares occupied by your echoes are considered occupied, and cannot be moved into without using extraordinary measures such as a Bull Rush or Overrun. If such actions are taken, they are resolved against your Maneuver Defense as the target DC. Your echoes cannot take damage, and if they are forcibly moved from the square in which they appeared, they are dispelled.