Dire Boar: Difference between revisions

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[[Image:monster_picture.jpg|384px|right|xx]]
[[Image:Dire_Boar_1.png|384px|right|xx]]
== <Monster Name> (CR 5) ==
 
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
== Dire Boar (CR 5) ==
 
Gigantic feral pigs, Dire Boars are far more dangerous than their seemingly innocuous background would suggest.  Dire Boars are widespread and reproduce at a stunning pace.  Dire Boars can become a serious menace in only a year or two, rooting up crops and killing livestock for food.
 
Dire boars are omnivorous and spend most of their time rooting around, much as ordinary pigs do. They will tear down fences, rip up roads and paths, and generally make themselves into gigantic problems. They are quite territorial and will viciously attack anything that approaches them while they are in 'their' space.
 
Dire boars grow up to 12 feet long and weigh as much as 2,000 pounds.  


<insert descriptive text here>




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'''XP''' 1,600
'''XP''' 1,600


<alignment> <size> <racial keyword>
N, Large, Monstrous Beast


'''Init''' +3; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +8
'''Init''' +3; '''Senses''' Low-Light Vision 40 ft, Scent, Perception +8




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'''hp''' 52
'''hp''' 52


'''Fort''' +8, '''Ref''' +4, '''Will''' +4  <swap as needed; only one strong save>
'''Fort''' +8, '''Ref''' +4, '''Will''' +6


'''Aura:''' -
'''Aura:''' -


'''SR:''' - <15, if any>
'''SR:''' -


'''Special Defenses:''' -
'''Special Defenses:''' Ferocity


'''Immunities:''' -
'''Immunities:''' -
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=== OFFENSE ===
=== OFFENSE ===
'''Speed''' 30 ft. <adjust as needed; list other movement types here also>
'''Speed''' 40 ft.
 
'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>
 
'''Single Melee''' <melee weapon> +10 (1d8+5/19-20x2)
 
: or: '''Single Melee''' Bite +10 (1d8+2/x2)


'''Full Melee''' <melee weapon> +10 (1d8+5/19-20x2)
'''Space / Reach:''' 10 ft. / 5 ft.


: or: '''Full Melee''' Bite +10 (1d8+2/x2), 2x Claws +10 (1d6+2/x2)
'''Single Melee''' Bite +10 (1d8+4/x2)


'''Ranged''' <optional ranged attack> +10 (1d8+5/x2)
'''Full Melee''' Bite +10 (1d8+2/x2), Gore +10 (1d10+2/19-20x2)


'''Special Attacks''' <copy from source; only list ability names here; describe below>
'''Ranged''' -


'''Action Points''' 0 <common monsters never have action points, named monsters often have one.>
'''Special Attacks''' Goring Charge


'''Action Points''' 0


=== STATISTICS ===
=== STATISTICS ===
'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source>
'''Str''' 27, '''Dex''' 10, '''Con''' 17, '''Int''' 2, '''Wis''' 13, '''Cha''' 8


'''Base Atk''' +5; '''CMB''' +11; '''CMD''' 22
'''Base Atk''' +5; '''CMB''' +11; '''CMD''' 22


'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.>
'''Feats''' -


'''Skills''' <choose only if relevant, values around 1.5 x creature’s CR>
'''Skills''' Perception +12, +22 with Scent


'''Languages''' <copy from source>
'''Languages''' -




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; <ability name>
; Ferocity
<ability description>
The Dire Boar is such a ferocious fighter that it continues to fight for one round after it's hit points are reduced to zero or below.  During this round it ignores all conditions and acts normally in all ways, then it dies immediately at the end of its turn.




; <ability name>
; Goring Charge
<ability description>
When using a charge maneuver, the dire boar may roll its Gore damage rather than its Bite damage.  It also receives a +2 to hit and damage on all charge attacks.




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=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
<describe typical actions taken during combat here>
Dire Boars will attempt to charge during battle to use its Goring Charge ability as often as possible.  If it is hemmed in it will resort to full attacks and will fight to the death, and using its Ferocity ability, for one round after death.

Revision as of 23:17, 19 April 2014


xx

Dire Boar (CR 5)

Gigantic feral pigs, Dire Boars are far more dangerous than their seemingly innocuous background would suggest. Dire Boars are widespread and reproduce at a stunning pace. Dire Boars can become a serious menace in only a year or two, rooting up crops and killing livestock for food.

Dire boars are omnivorous and spend most of their time rooting around, much as ordinary pigs do. They will tear down fences, rip up roads and paths, and generally make themselves into gigantic problems. They are quite territorial and will viciously attack anything that approaches them while they are in 'their' space.

Dire boars grow up to 12 feet long and weigh as much as 2,000 pounds.


GENERAL

CR 5 Hit Dice 7

XP 1,600

N, Large, Monstrous Beast

Init +3; Senses Low-Light Vision 40 ft, Scent, Perception +8


DEFENSE

AC 21, touch 14, flat-footed 17 (+4 dex, +7 armor)

hp 52

Fort +8, Ref +4, Will +6

Aura: -

SR: -

Special Defenses: Ferocity

Immunities: -

Weaknesses: -


OFFENSE

Speed 40 ft.

Space / Reach: 10 ft. / 5 ft.

Single Melee Bite +10 (1d8+4/x2)

Full Melee Bite +10 (1d8+2/x2), Gore +10 (1d10+2/19-20x2)

Ranged -

Special Attacks Goring Charge

Action Points 0

STATISTICS

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8

Base Atk +5; CMB +11; CMD 22

Feats -

Skills Perception +12, +22 with Scent

Languages -


SPECIAL ABILITIES

<special abilities should have a save DC 14>

<special attack damage (standard action): 2d6+2>

<special attack damage (aoe’s, swift actions or inflicting status effects): 1d8+1>


Ferocity

The Dire Boar is such a ferocious fighter that it continues to fight for one round after it's hit points are reduced to zero or below. During this round it ignores all conditions and acts normally in all ways, then it dies immediately at the end of its turn.


Goring Charge

When using a charge maneuver, the dire boar may roll its Gore damage rather than its Bite damage. It also receives a +2 to hit and damage on all charge attacks.


TREASURE

sell value of approximately 1,375 gp


COMBAT TACTICS

Dire Boars will attempt to charge during battle to use its Goring Charge ability as often as possible. If it is hemmed in it will resort to full attacks and will fight to the death, and using its Ferocity ability, for one round after death.