Dire Boar: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 7: Line 7:


[[Image:Dire_Boar_1.png|384px|right|xx]]
[[Image:Dire_Boar_1.png|384px|right|xx]]
== Dire Boar (CR 5) ==
== Dire Boar (CR 5) ==
Gigantic feral pigs, Dire Boars are far more dangerous than their seemingly innocuous background would suggest.  Dire Boars are cranky, foul-tempered, widespread and reproduce at a stunning pace.  Dire Boars can become a serious menace in only a year or two, rooting up crops and killing livestock for food.
Gigantic feral pigs, Dire Boars are far more dangerous than their seemingly innocuous background would suggest.  Dire Boars are cranky, foul-tempered, widespread and reproduce at a stunning pace.  Dire Boars can become a serious menace in only a year or two, rooting up crops and killing livestock for food.


Line 15: Line 13:


Dire boars grow up to 12 feet long and weigh as much as 2,000 pounds.  
Dire boars grow up to 12 feet long and weigh as much as 2,000 pounds.  




Line 31: Line 28:
'''AC''' 21, '''touch''' 14, '''flat-footed''' 17 (+4 dex, +7 armor)
'''AC''' 21, '''touch''' 14, '''flat-footed''' 17 (+4 dex, +7 armor)


'''hp''' 52
'''hp''' 65


'''Fort''' +8, '''Ref''' +4, '''Will''' +6
'''Fort''' +8, '''Ref''' +4, '''Will''' +6
Line 51: Line 48:
'''Space / Reach:'''  10 ft. / 5 ft.
'''Space / Reach:'''  10 ft. / 5 ft.


'''Single Melee''' Bite +10 (1d8+4/x2)
'''Single Melee''' Bite +10 (1d8+6/x2)


'''Full Melee''' Bite +10 (1d8+2/x2), Gore +10 (1d10+2/19-20x2)
'''Full Melee''' Bite +10 (1d8+6/x2)


'''Ranged''' -
'''Ranged''' -
Line 60: Line 57:


'''Action Points''' 0  
'''Action Points''' 0  


=== STATISTICS ===
=== STATISTICS ===
Line 74: Line 72:


=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
; Ferocity
The Dire Boar is such a ferocious fighter that it continues to fight for one round after its hit points are reduced to zero or below.  During this round it ignores all conditions and acts normally in all ways, but it then dies immediately at the end of its turn.


==== Ferocity ====
; Goring Charge
The Dire Boar is such a ferocious fighter that it continues to fight for one round after its hit points are reduced to zero or belowDuring this round it ignores all conditions and acts normally in all ways, but it then dies immediately at the end of its turn.
When using a charge maneuver, the dire boar may roll its Gore damage rather than its Bite damageDire boars also get a +2 to attack and damage rolls when charging. Gore +12 (3d6+2/19-20x2)


==== Goring Charge ====
When using a charge maneuver, the dire boar may roll its Gore damage rather than its Bite damage.  It also receives a +2 to hit and damage on all charge attacks:  Gore +12 (1d10+4/19-20x2)


=== TREASURE ===
=== TREASURE ===
Line 86: Line 85:


=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
Dire Boars will attempt to charge during battle to use its Goring Charge ability as often as possible.  If it is hemmed in it will resort to full attacks and will fight to the death, and using its Ferocity ability, for one round after death.
Dire Boars will charge into battle to use Goring Charge, and will take any opportunities offered to charge againWith an intelligence of 2, dire boars are not smart enough to optimize their movement for charges (e.g. move away, then charge back), which means they will typically only get to charge on the first round of combat.
 
If it is hemmed in it will resort to full attacks and will fight to the death, and using its Ferocity ability, for one round after death.

Revision as of 19:46, 26 June 2014


xx

Dire Boar (CR 5)

Gigantic feral pigs, Dire Boars are far more dangerous than their seemingly innocuous background would suggest. Dire Boars are cranky, foul-tempered, widespread and reproduce at a stunning pace. Dire Boars can become a serious menace in only a year or two, rooting up crops and killing livestock for food.

Dire boars are omnivorous and spend most of their time rooting around, much as ordinary pigs do. They will tear down fences, rip up roads and paths, and generally make themselves into gigantic problems. They are quite territorial and will viciously attack anything that approaches them while they are in 'their' space.

Dire boars grow up to 12 feet long and weigh as much as 2,000 pounds.


GENERAL

CR 5 Hit Dice 7

XP 1,600

N, Large, Monstrous Beast

Init +3; Senses Low-Light Vision 40 ft, Scent, Perception +8


DEFENSE

AC 21, touch 14, flat-footed 17 (+4 dex, +7 armor)

hp 65

Fort +8, Ref +4, Will +6

Aura: -

SR: -

Special Defenses: Ferocity

Immunities: -

Weaknesses: -


OFFENSE

Speed 40 ft.

Space / Reach: 10 ft. / 5 ft.

Single Melee Bite +10 (1d8+6/x2)

Full Melee Bite +10 (1d8+6/x2)

Ranged -

Special Attacks Goring Charge

Action Points 0


STATISTICS

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8

Base Atk +5; CMB +11; CMD 22

Feats -

Skills Perception +12, +22 with Scent

Languages -


SPECIAL ABILITIES

Ferocity

The Dire Boar is such a ferocious fighter that it continues to fight for one round after its hit points are reduced to zero or below. During this round it ignores all conditions and acts normally in all ways, but it then dies immediately at the end of its turn.


Goring Charge

When using a charge maneuver, the dire boar may roll its Gore damage rather than its Bite damage. Dire boars also get a +2 to attack and damage rolls when charging. Gore +12 (3d6+2/19-20x2)


TREASURE

sell value of approximately 1,375 gp


COMBAT TACTICS

Dire Boars will charge into battle to use Goring Charge, and will take any opportunities offered to charge again. With an intelligence of 2, dire boars are not smart enough to optimize their movement for charges (e.g. move away, then charge back), which means they will typically only get to charge on the first round of combat.

If it is hemmed in it will resort to full attacks and will fight to the death, and using its Ferocity ability, for one round after death.