Dire Rat: Difference between revisions

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[[Category:Epic Path]]
{{Template:Monster
[[Category:Bestiary]]
| CR=1/2
[[Category:CR 1/2]]
| Image=dire_rat.png
* ''Go back to the [[Epic Path]] page.''
| MonsterName=Dire Rat (Summoned)
* ''Go back to the [[Bestiary]] page.''
| Description=These large rodents are endemic in dungeons and ruins everywhere.  They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized.  A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds.  They are frequently dirty and are known to carry disease.
| HitDice=1
| XP=200
| Alignment=Neutral
| Size=Small
| RacialKeyword=Vermin
| Initiative=1
| Senses=Low-Light Vision (120 ft.)
| Perception=4


[[Image:dire_rat.png|384px|right|xx]]
| AC=13
== Dire Rat (Summoned) (CR 1/2) ==
| TouchAC=10
These large rodents are endemic in dungeons and ruins everywhere.  They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized.  A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds.  They are frequently dirty and are known to carry disease.
| FlatFooted=13
| ACBreakdown=(+3 armor, +0 dex, +0 natural, +0 deflection)
| HitPoints=7
| Fort=0
| Refl=3
| Will=0
| SpecialDefenses=Immune to Disease


=== GENERAL ===
| MoveTypes=30 ft., Climb 15
'''CR''' 1/2  '''Hit Dice''' 1
| SpaceReach=5 ft. / 5 ft.


'''XP''' 200
| SingleNaturalMelee=Bite +3 (1d4/x2) + Filth Fever
| FullNaturalMelee=Bite +3 (1d4/x2) + Filth Fever, 2x Claws +3 (1d3/x2)
| RangedAttack=None
| ActionPoints=0


Neutral, Small, Vermin
| Str=14
| Dex=15
| Con=18
| Int=3
| Wis=10
| Cha=6
| BAB=0
| CMB=2
| CMD=14
| Feats=Power Attack (EFFECT: Take -1 to-hit, add +2 damage if you hit.)
| Skills=Stealth +5


'''Init''' +1; '''Senses''' Low-light Vision, Perception +4
| Ability-1-Name=Filth Fever (Ex, Disease)
| Ability-1-Description=Any successful bite from a Dire Rat inflicts Filth Fever:
* Disease, Filth Fever:  Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.


=== DEFENSE ===
'''AC''' 13, '''touch''' 10, '''flat-footed''' 13 (+3 armor, +0 dex, +0 natural, +0 deflection)
'''hp''' 7
'''Fort''' +0, '''Ref''' +3, '''Will''' +0
'''Special Defenses''' Immune to Filth Fever
=== OFFENSE ===
'''Speed''' 30 ft., Climb 15
'''Single Melee''' Bite +3 (1d4/x2) + Filth Fever
'''Full Melee''' Bite +3 (1d4/x2) + Filth Fever, 2x Claws +3 (1d3/x2)
'''Ranged''' None
'''Special Attacks''' Filth Fever from Bite (see Below)
'''Action Points''' 0
=== STATISTICS ===
'''Str''' 14, '''Dex''' 15, '''Con''' 18, '''Int''' 3, '''Wis''' 10, '''Cha''' 6 
'''Base Atk''' +0; '''CMB''' +2; '''CMD''' 14
'''Feats''' Power Attack (EFFECT: Take -1 to-hit, add +2 damage if you hit.)
'''Skills''' Stealth +5
'''Languages''' None
=== SPECIAL ABILITIES ===
; Filth Fever (Ex, Disease)
Any successful bite from a Dire Rat inflicts Filth Fever:
* Disease, Filth Fever:  Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.


=== TREASURE ===
sell value of approximately 116 gp


=== COMBAT TACTICS ===
| Treasure=116 gp
Dire rats are animals, but they have a surprising amount of wisdom.  Their tactics usually boil down to 'charge and bite' or 'flank and power attack.'  If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever.  They will attempt to withdraw and use their surprisingly good stealth skill to escape.
| CombatTactics=Dire rats are animals, but they have a surprising amount of wisdom.  Their tactics usually boil down to 'charge and bite' or 'flank and power attack.'  If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever.  They will attempt to withdraw and use their surprisingly good stealth skill to escape.

Revision as of 23:24, 9 April 2016

{{Template:Monster | CR=1/2 | Image=dire_rat.png | MonsterName=Dire Rat (Summoned) | Description=These large rodents are endemic in dungeons and ruins everywhere. They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They are frequently dirty and are known to carry disease. | HitDice=1 | XP=200 | Alignment=Neutral | Size=Small | RacialKeyword=Vermin | Initiative=1 | Senses=Low-Light Vision (120 ft.) | Perception=4

| AC=13 | TouchAC=10 | FlatFooted=13 | ACBreakdown=(+3 armor, +0 dex, +0 natural, +0 deflection) | HitPoints=7 | Fort=0 | Refl=3 | Will=0 | SpecialDefenses=Immune to Disease

| MoveTypes=30 ft., Climb 15 | SpaceReach=5 ft. / 5 ft.

| SingleNaturalMelee=Bite +3 (1d4/x2) + Filth Fever | FullNaturalMelee=Bite +3 (1d4/x2) + Filth Fever, 2x Claws +3 (1d3/x2) | RangedAttack=None | ActionPoints=0

| Str=14 | Dex=15 | Con=18 | Int=3 | Wis=10 | Cha=6 | BAB=0 | CMB=2 | CMD=14 | Feats=Power Attack (EFFECT: Take -1 to-hit, add +2 damage if you hit.) | Skills=Stealth +5

| Ability-1-Name=Filth Fever (Ex, Disease) | Ability-1-Description=Any successful bite from a Dire Rat inflicts Filth Fever:

  • Disease, Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.


| Treasure=116 gp | CombatTactics=Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape.