Dire Rat: Difference between revisions
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{{Template:Monster | |||
| CR=1/2 | |||
| Image=dire_rat.png | |||
| MonsterName=Dire Rat (Summoned) | |||
| Description=These large rodents are endemic in dungeons and ruins everywhere. They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They are frequently dirty and are known to carry disease. | |||
| HitDice=1 | |||
| XP=200 | |||
| Alignment=Neutral | |||
| Size=Small | |||
| RacialKeyword=Vermin | |||
| Initiative=1 | |||
| Senses=Low-Light Vision (120 ft.) | |||
| Perception=4 | |||
| AC=13 | |||
= | | TouchAC=10 | ||
| FlatFooted=13 | |||
| ACBreakdown=(+3 armor, +0 dex, +0 natural, +0 deflection) | |||
| HitPoints=7 | |||
| Fort=0 | |||
| Refl=3 | |||
| Will=0 | |||
| SpecialDefenses=Immune to Disease | |||
== | | MoveTypes=30 ft., Climb 15 | ||
| SpaceReach=5 ft. / 5 ft. | |||
| SingleNaturalMelee=Bite +3 (1d4/x2) + Filth Fever | |||
| FullNaturalMelee=Bite +3 (1d4/x2) + Filth Fever, 2x Claws +3 (1d3/x2) | |||
| RangedAttack=None | |||
| ActionPoints=0 | |||
| Str=14 | |||
| Dex=15 | |||
| Con=18 | |||
| Int=3 | |||
| Wis=10 | |||
| Cha=6 | |||
| BAB=0 | |||
| CMB=2 | |||
| CMD=14 | |||
| Feats=Power Attack (EFFECT: Take -1 to-hit, add +2 damage if you hit.) | |||
| Skills=Stealth +5 | |||
| Ability-1-Name=Filth Fever (Ex, Disease) | |||
| Ability-1-Description=Any successful bite from a Dire Rat inflicts Filth Fever: | |||
* Disease, Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. | |||
== | | Treasure=116 gp | ||
Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape. | | CombatTactics=Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape. |
Revision as of 23:24, 9 April 2016
{{Template:Monster | CR=1/2 | Image=dire_rat.png | MonsterName=Dire Rat (Summoned) | Description=These large rodents are endemic in dungeons and ruins everywhere. They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They are frequently dirty and are known to carry disease. | HitDice=1 | XP=200 | Alignment=Neutral | Size=Small | RacialKeyword=Vermin | Initiative=1 | Senses=Low-Light Vision (120 ft.) | Perception=4
| AC=13 | TouchAC=10 | FlatFooted=13 | ACBreakdown=(+3 armor, +0 dex, +0 natural, +0 deflection) | HitPoints=7 | Fort=0 | Refl=3 | Will=0 | SpecialDefenses=Immune to Disease
| MoveTypes=30 ft., Climb 15 | SpaceReach=5 ft. / 5 ft.
| SingleNaturalMelee=Bite +3 (1d4/x2) + Filth Fever | FullNaturalMelee=Bite +3 (1d4/x2) + Filth Fever, 2x Claws +3 (1d3/x2) | RangedAttack=None | ActionPoints=0
| Str=14 | Dex=15 | Con=18 | Int=3 | Wis=10 | Cha=6 | BAB=0 | CMB=2 | CMD=14 | Feats=Power Attack (EFFECT: Take -1 to-hit, add +2 damage if you hit.) | Skills=Stealth +5
| Ability-1-Name=Filth Fever (Ex, Disease) | Ability-1-Description=Any successful bite from a Dire Rat inflicts Filth Fever:
- Disease, Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
| Treasure=116 gp | CombatTactics=Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape.