Dire Rat

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{{Template:Monster | CR=1/2 | Image=dire_rat.png | MonsterName=Dire Rat (Summoned) | Description=These large rodents are endemic in dungeons and ruins everywhere. They are universally reviled and driven out by civilized races and used as watchdogs and pets by the less civilized. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They are frequently dirty and are known to carry disease. | HitDice=1 | XP=200 | Alignment=Neutral | Size=Small | RacialKeyword=Vermin | Initiative=1 | Senses=Low-Light Vision (120 ft.) | Perception=4

| AC=13 | TouchAC=10 | FlatFooted=13 | ACBreakdown=(+3 armor, +0 dex, +0 natural, +0 deflection) | HitPoints=7 | Fort=0 | Refl=3 | Will=0 | SpecialDefenses=Immune to Disease

| MoveTypes=30 ft., Climb 15 | SpaceReach=5 ft. / 5 ft.

| SingleNaturalMelee=Bite +3 (1d4/x2) + Filth Fever | FullNaturalMelee=Bite +3 (1d4/x2) + Filth Fever, 2x Claws +3 (1d3/x2) | RangedAttack=None | ActionPoints=0

| Str=14 | Dex=15 | Con=18 | Int=3 | Wis=10 | Cha=6 | BAB=0 | CMB=2 | CMD=14 | Feats=Power Attack (EFFECT: Take -1 to-hit, add +2 damage if you hit.) | Skills=Stealth +5

| Ability-1-Name=Filth Fever (Ex, Disease) | Ability-1-Description=Any successful bite from a Dire Rat inflicts Filth Fever:

  • Disease, Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.


| Treasure=116 gp | CombatTactics=Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape.