Dire Rat (Summoned) (CR 0.5)
Initiative
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-12
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Defense
AC
|
0
|
Man Def
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0
|
Monster Health
|
0 |
0 |
1
|
Hit Points |
Bloodied |
Hit Dice
|
Saving Throws
|
Fort: |
+0
|
Refl: |
+0
|
Will: |
+0
|
Weak Against:
Offense
|
|
|
|
Size: |
Small
|
5 ft. |
5 ft.
|
Space |
Reach
|
To-Hit
|
+0
|
Man Off
|
+-12
|
Standard Attack (Melee):
- 1x Bucktoothed Overbite +0 (0/x2)
as undefined damage type
+ Filth Fever
Full Attack (Melee):
- 1x Bucktoothed Overbite +0 (0/x2)
as undefined damage type
+ Filth Fever
Standard Attack (Ranged):
Siege Damage: Not siege capable
Statistics
Feats:
Special Abilities
Filth Fever (Ex, Disease) ({{{Ability-1-Type}}})
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Any successful bite from a Dire Rat inflicts Filth Fever:
- Disease, Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
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Dire Rat (Summoned)
These large rodents are endemic to dungeons, ruins and places with large amounts of detritus and trash. They are universally reviled and driven out by civilized races, though they are sometimes used as watchdogs and pets by less civilized folk. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They have filthy, matted fur, smell terrible, and are known to carry disease.
Combat Tactics
Dire rats are animals, but they have a surprising amount of wisdom. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their surprisingly good stealth skill to escape.
Out of Combat
-
Rewards
XP: 0
Treasure: Sellable Goods worth 0 gp.
- Weight: 5 lbs. Volume: 0.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found
|
1 - 10 |
Nothing Found
|
11 - 14 |
1 Languid Remnant (tier 1)
|
15 - 17 |
1 Pale Remnant (tier 2)
|
18 - 19 |
1 Bright Remnant (tier 3)
|
20 |
Roll on Table 2
|
### |
Nothing to see here!
|
### |
Or here. Move along.
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Table 2: Remnant(s) Found
|
1 - 5 |
3 Languid Remnants (tier 1)
|
6 - 10 |
3 Pale Remnants (tier 2)
|
11 - 14 |
1 Intense Remnant (tier 4)
|
15 - 17 |
1 Blazing Remnant (tier 5)
|
18 - 19 |
1 Vital Remnant (tier 6)
|
20 |
Roll on Table 3
|
### |
Or here. Move along.
|
Table 3: Remnant(s) Found
|
1 - 5 |
3 Bright Remnants (tier 3)
|
6 - 8 |
3 Intense Remnants (tier 4)
|
9 - 11 |
3 Blazing Remnants (tier 5)
|
12 - 14 |
3 Vital Remnants (tier 6)
|
15 - 17 |
1 Prime Remnant (tier 7)
|
18 - 19 |
1 Mythic Remnant (tier 8)
|
20 |
1 Empyrean Remnant (tier 9)
|