Dire Rat

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Dire Rat (Summoned) (ShooterCR 0.5)

Neutral - Small - Vermin
Lore: Know (Nature)
1 16
Basic DC Full DC
Initiative
Initiative Icon 2.png
-10
Perception:
-2 +-12
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
0
Man Def
Shield Icon 3.png
0
Monster Health
0 0 1
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +0
Refl: +0
Will: +0

Strong Against:

  • Immune: disease
Weak Against:

Offense

Size: Small
5 ft. 5 ft.
Space Reach
To-Hit
+0
Sword Icon 3.png
Man Off
+-12
Sword Icon 3.png
Action
1
Points

Standard Attack (Melee):

  • 1x Nasty Bite +0 (0/x2)
    as undefined damage type
    + Filth FeverExpression error: Unexpected < operator.

Full Attack (Melee):

  • 2x Nasty Bite +0 (0/x2)
    as undefined damage type
    + Filth FeverExpression error: Unexpected < operator.

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

14
STR
15
DEX
18
CON
3
INT
10
WIS
6
CHA

Skills:

Languages:

Feats:

  • Power Attack (EFFECT: This monster may take a -2 to all to-hits in exchange for a +4 bonus damage per attack.)

Special Abilities

Filth Fever (Ex, Disease)

Any successful bite from a Dire Rat inflicts Filth Fever:

  • Disease, Filth Fever: Bite-injury; save Fort DC ; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Deadshot (Ex; Shooter Role) Always On
Shooters may use any of their listed special attacks as though they have a range increment of 30 feet, with a maximum range of 150 feet. If an ability already has a listed range which is greater than this, use that range instead.

Unblinking Accuracy (Ex; Shooter Role) Always On
Shooters never take penalties for firing into melee. In addition, Shooters never suffer penalties on their attack rolls due to range, though they are still limited by the maximum range of their attack.
Dire Rat (Summoned)

Dire Rat (Summoned)

This creature possesses the Shooter role, and therefore counts as 2 monsters for purposes of encounter size, XP award, and treasure.

These large rodents are endemic to dungeons, ruins and places with large amounts of detritus and trash. They are universally reviled and driven out by civilized races, though they are sometimes used as watchdogs and pets by less civilized folk. A dire rat looks like a very large rat, easily two feet long and weighing upwards of twenty-five pounds. They have filthy, matted fur, smell terrible, and are known to carry disease.

Combat Tactics

Dire rats are animals, but they have surprisingly good instincts. Their tactics usually boil down to 'charge and bite' or 'flank and power attack.' If they have inflicted a good number of bites, dire rats are perfectly willing to flee and come back in a few days to see what's died from their filth fever. They will attempt to withdraw and use their stealth skill to escape.

Out of Combat

Outside of combat, dire rats congregate with other dire rats, as well as normal rats, often in places with high amounts of garbage or discarded food. They build nests which they share with regular rats, often mistaking their smaller cousins as baby dire rats or runts. Dire rats will travel fairly long distances to find food sources, and will relocate their nest within days of finding a location with better access to food, water and hiding places. This habit of moving upon discovering better habitats makes them somewhat nomadic, and also means they can be found nearly anywhere.

Rewards

XP: 0 (Shooter role included.)

Treasure: Sellable Goods worth 0 gp.

Weight: 10 lbs.     Volume: 0.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 8 Nothing Found
9 - 12 1 Languid Remnant (tier 1)
13 - 15 1 Pale Remnant (tier 2)
16 - 18 1 Bright Remnant (tier 3)
19 - 20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 3 4 Languid Remnants (tier 1)
4 - 7 4 Pale Remnants (tier 2)
8 - 11 1 Intense Remnant (tier 4)
12 - 15 1 Blazing Remnant (tier 5)
16 - 18 1 Vital Remnant (tier 6)
19 - 20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 3 4 Bright Remnants (tier 3)
4 - 5 4 Intense Remnants (tier 4)
6 - 8 4 Blazing Remnants (tier 5)
9 - 11 4 Vital Remnants (tier 6)
12 - 15 1 Prime Remnant (tier 7)
16 - 18 1 Mythic Remnant (tier 8)
19 - 20 1 Empyrean Remnant (tier 9)