Dire Wolf

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Dire Wolf (CR 6)

Dire Wolves are the prehistoric nightmare version of wolves, which is nearly the same as saying that stadiums are like big couches. Dire Wolves are clever, terrible predators, but also stand nearly twice as tall as their runty modern cousins. These creatures follow the same basic behaviors of regular wolves, but are much more aggressive. Dire wolves often serve giants as hunting companions and vicious guard animals. Some ferocious humanoids and woodsmen use trained dire wolves as mounts. Darker than normal wolves, dire wolves' coats tend toward blacks and deep mottled grays. An adult dire wolf is typically about 9 feet long and weighs roughly 800 pounds.


GENERAL

CR 6 Hit Dice 9

XP 2,400

N Large Animal

Init +3; Senses Low-Light 120 ft., Scent, Perception +9


DEFENSE

AC 24, touch 15, flat-footed 19 (+5 dex, +9 armor)

hp 70

Fort +9, Ref +7, Will +3

Aura: -

SR: -

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 50 ft.

Space / Reach: 10 ft. / 5 ft.

Single Melee Bite +10 (1d8+2/19-20x2) plus Prone

Full Melee Bite +10 (1d8+2/19-20x2) plus Prone

Ranged -

Special Attacks Hamstring, Feast of Guts

Action Points 0


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +6; CMB +12; CMD 24

Feats -

Skills Stealth +9, Survival +9

Languages -


SPECIAL ABILITIES

<special abilities should have a save DC 16>

<special attack damage (standard action): 3d6>

<special attack damage (aoe’s, swift actions or inflicting status effects): 2d6>


Hamstring

Any time the Dire Wolf successfully bites an opponent, the opponent must make a Reflex save, DC 16, or be knocked prone.


Feast of Guts

Any bite attack the Dire Wolf makes against a prone target deals double damage. Critical hits against prone targets deal triple damage (not quadruple).


TREASURE

sell value of approximately 1,875 gp


COMBAT TACTICS

Dire wolves attack in packs, seek out flanks, and try to Hamstring their opponents to use of Feast of Guts as much as possible. Dire wolves will often fight in pairs against single targets, even ignoring enemies who are attacking their flanks, knowing that if they take down their first target, the others will fall more easily.

In the company of giants and other humanoids, dire wolves are prized for their tracking abilities.