Discordant Voice (Feat): Difference between revisions

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m (Text replacement - "Category:Bard" to "Category:Bard Feats")
 
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| Category=[[Category:Bard]][[Category:Heroic Tier (11-15)]]
| Category=[[Category:Bard Feats]][[Category:Heroic Tier (11-15)]]


| Flavor=By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.
| Flavor=By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.
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| Benefit=Whenever you are using a [[bardic performance]] to create a spell-like or supernatural effect, you project a continuous aura to all spaces within 30 feet of your space.  This aura affects allies within 30 feet of you, so that they deal an extra 1d6 points of {{dmg|sonic}} damage with all successful weapon attacks. This is bonus damage which stacks with other energy damage(Sonic, Fire, Electricity, or Cold) a weapon might deal, although each damage type might be resisted or trigger a vulnerability independently.  
| Benefit=Whenever you are using a [[bardic performance]] to create a spell-like or supernatural effect, you project a continuous aura to all spaces within 30 feet of your space.  This aura affects you and your allies within 30 feet of you, so that their weapon attacks deal an extra 1d6 points of {{dmg|sonic}} damage each time they hit. This is [[bonus damage]] which stacks with other bonus damage a weapon might deal, even other energy damage, although each damage type might be resisted or trigger a vulnerability independently.  


Projectile weapon attacks bestow this extra damage on their ammunition,, and thrown weapons are affected as normal, but all ranged attacks deal the extra damage only if the projectile hits a target also within the aura, ie, within 30 feet of you, the Bard providing the effect. If a weapon has a splash effect, the bonus damage is inflicted upon the primary target and also upon all creatures affected by the splash.
Projectile weapon attacks bestow this extra damage on their ammunition, and thrown weapons are affected as normal, but all ranged attacks deal the extra damage only if the projectile hits a target that is within the aura, i.e., within 30 feet of the Bard providing this effect. If a weapon has a splash effect, the bonus damage is inflicted upon the primary target and also upon all creatures affected by the splash, as long as all targets are within the 30-foot radius of ''Discordant Voice''.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|When using bardic performance, allies deal 1d6 bonus sonic damage
| ShortDesc|When using bardic performance, allies in range deal 1d6 bonus sonic damage
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}}</onlyinclude>


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Latest revision as of 16:38, 8 April 2020


By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.

Prerequisites: Level 11, Bardic Performance class feature, Perform 10 ranks

Benefit: Whenever you are using a bardic performance to create a spell-like or supernatural effect, you project a continuous aura to all spaces within 30 feet of your space. This aura affects you and your allies within 30 feet of you, so that their weapon attacks deal an extra 1d6 points of sonic (energy, common) damage each time they hit. This is bonus damage which stacks with other bonus damage a weapon might deal, even other energy damage, although each damage type might be resisted or trigger a vulnerability independently.

Projectile weapon attacks bestow this extra damage on their ammunition, and thrown weapons are affected as normal, but all ranged attacks deal the extra damage only if the projectile hits a target that is within the aura, i.e., within 30 feet of the Bard providing this effect. If a weapon has a splash effect, the bonus damage is inflicted upon the primary target and also upon all creatures affected by the splash, as long as all targets are within the 30-foot radius of Discordant Voice.