Discordant Voice (Feat): Difference between revisions

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[[Category:Epic Path]]
{{Template:Feats}}
[[Category:Feats]]
[[Category:Bard]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[General Feats]] page.''
* ''Go back to the [[Master Feats List]] page.''




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''By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.''
''By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.''


'''Prerequisites:''' Bardic performance class feature, Perform (oratory or sing) 10 ranks
'''Prerequisites:''' Bardic performance class feature, [[Perform]] 10 ranks




'''Benefit:''' Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.
'''Benefit:''' Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.

Revision as of 00:20, 5 February 2016


Discordant Voice

By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.

Prerequisites: Bardic performance class feature, Perform 10 ranks


Benefit: Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.