Disruption (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "—" to "-") |
||
Line 8: | Line 8: | ||
=== Disruption === | === Disruption === | ||
* '''Price:''' +2 bonus | * '''Price:''' +2 bonus | ||
* '''Aura''' strong conjuration; '''CL''' 14th; '''Weight''' | * '''Aura''' strong conjuration; '''CL''' 14th; '''Weight''' - | ||
A disruption weapon must be a bludgeoning melee weapon. | A disruption weapon must be a bludgeoning melee weapon. |
Revision as of 01:12, 31 December 2015
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Disruption
- Price: +2 bonus
- Aura strong conjuration; CL 14th; Weight -
A disruption weapon must be a bludgeoning melee weapon.
A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save (DC of 10 + half the wielder's level (round down)) or be destroyed.
- Creator Feat, heal; Cost +2 bonus