Disruption (Melee Weapon Magic Property): Difference between revisions

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A disruption weapon must be a bludgeoning melee weapon.
A disruption weapon must be a bludgeoning melee weapon.


A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save versus [[Skills,_Saves_and_Ability_Checks#Save_DC.27s_By_Level|an Average DC for the Wielder's level]] or the weapon attempts to blast the creature out of existence.  If the save is failed, the Disruption weapon inflicts 2d6 of bonus damage per level of the wielder. This is classed as weapon damage of the same sort as the wepon normally inflicts, and note that creatures must be susceptible to the normal effects of the weapon for this damage to affect them.
A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save versus [[Skills,_Saves_and_Ability_Checks#Save_DC.27s_By_Level|an Average DC for the Wielder's level]] or the weapon attempts to blast the creature out of existence.  If the save is failed, the Disruption weapon inflicts 2d6 points of bonus positive energy damage. A Disruption weapon deals no bonus damage if the target creature succeeds on its save.


* ''[[Creator]] Feat, heal; Cost +2 bonus''
* ''[[Creator]] Feat, heal; Cost +2 bonus''

Revision as of 16:24, 21 February 2016


Disruption

  • Price: +2 bonus
  • Aura strong conjuration; CL 14th; Weight -

A disruption weapon must be a bludgeoning melee weapon.

A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a Will save versus an Average DC for the Wielder's level or the weapon attempts to blast the creature out of existence. If the save is failed, the Disruption weapon inflicts 2d6 points of bonus positive energy damage. A Disruption weapon deals no bonus damage if the target creature succeeds on its save.